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Understand the Prosperity Rating of your City in Caesar 3

by: theinkandpen (Robert Mullon) ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

The guide to city building strategies in Caesar 3 continues with a look at the game ratings for your city. This time we seek the significance of the Prosperity rating in the four rating columns.

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    The Prosperity Rating

    As the name indicates, prosperity simply shows what the level of your city’s trading industry and housing quality is. The trading industry which you’ve set up is particularly important for this rating, as it will allow you to export and import goods resulting in your city (and yourself) making more money than what is spent on wages, construction etc… Although construction costs aren’t counted when the prosperity rating is calculated, in practical terms trade income makes a difference to yourself as a player, and it adds to the existing funds as your city exports goods.

    A second important factor in Prosperity is how many residential districts are eligible for taxes and how much they pay; hence the development of a patrician housing district, where the rich dwell and do nothing all day generates more tax-income than tent dwellers ever could. By that, one could also understand how the opening of trade routes doesn’t only benefit your city economically, in a direct sense, but also helps house growth by importing different types of foods: a single household needs at least three different food-types and wine in order to progress, which could be grown locally but is often imported from near-by provinces.

    The Prosperity rating is the single most difficult rating to increase in the game. You will simply need to be patient and address each of the problems which are noted in the bottom column, such as generating income, cutting expenditure but most importantly developing your housing districts and having as little tent-dwellers as possible. Whilst it is good to have an ample workforce, which is supplied by the plebeian districts such as tent or hovel-dweller, housing growth is very important for prosperity; you’ll find that it is easy to generate income in your city early on whilst it is much more difficult to improve your housing.

    There are minor factors which affect your prosperity negatively, such as missing your yearly tribute to Rome (bah…Caesar and his habits) or having very high levels of unemployment. These are considered minor factors because they are easily fixed: in the case of high unemployment it is a good idea to add to your trading or food industry by building an extra farm or workshop, whilst in the second case you could use your own funds to add to the city’s existing budget.

    Lastly, adding a Hippodrome slightly increases your city’s prosperity, although not by much.