The Rogue Mastery is part of the core, or unexpanded Titan Quest game. THQ has distributed the game and it does have one expansion in Immortal Throne (put out in 2007). Earlier this year, in 2008, Iron Lore (the brains behind the operation) closed it doors and left thousands of avid fans still playing their game. Both online and offline, Titan Quest brings the lore and legend of great Rome to the monitor on a Diablo 2 platform.
Rogue Mastery is full of thieves and lies and stealthy battles. It is for the player that doesn’t mind getting down and dirty when need be. You can pair it with other masteries and get some interesting builds.
Pairing Rogue Mastery with Spirit gives you a Warlock and with Nature gives you an Illusionist. With Earth you’ll have a Magician and with Storm you’ll have a Sorcerer. Those four builds are considered hybrid classes. If you pair the Rogue with a Warfare mastery you’ll get Assassin and with Defense you’ll get a Corsair. Also with Hunting you’ll get the Brigade. Those three are considered melee classes. Choose wisely.
These hybrid classes (rather than pure masteries where only one is selected) merely give you more spells and actions to try in the game. Read through all the masteries before you decide on which to choose as you can’t change them afterwards like you can change your skills. Combination classes will only open up the ability to take from the skills in each of the two masteries you select. I can’t tell you what a Corsair is going to play like, because you are going to create it customized to your playing style
Rogue Skills and Masteries
With the twenty skills that the Rogue Mastery has you will get many traps and the ways to hinder your enemy in their quest to defeat you. The skills available in Rogue Mastery are:
Level One Rogue Mastery
Blade Honing can be toggled on and off for energy reserve, it will increases pierce damage with spears and swords of both the character and their allies. It can be powered up to 6 levels and has a 16 meter radius.
Calculated Strike is an active primary attack, it will have every fourth hit doing extra damage as well as piercing damage. It also unlocks the Lucky Hit skill and can be powered up to 8 levels.
Envenom Weapon is a passive skill in the weapon pool, it will add poison to your attacks.It unlocks the Nightshade skill and lasts for 6 seconds. It can be powered up to 12 levels and poison damage increases with each level learned.
Level Four Rogue Skills
Disarm Traps is a passive skill that will let you disable and avoid traps. It can be powered up to 6 levels, increasing the chances of disarming traps and avoiding damage from them.
Flash Powder is an active skill that will flash and smoke blind your enemies to confuse. It can be powered up to 8 levels and each level increases the range, chance of confusion and chance of fumble attacks against enemies.
Nightshade will slow enemies when they are hit.Requries the Envenom Weapons skill as a prerequisite and can be powered up to 8 levels. Each level increases the amount of poison damage and also slows the enemy for 5 seconds. Also unlocks the Toxin Distillation skill.
Throwing Knife is an active skill where you can thrown a blade that will do bleeding damage. This skill unlocks the Flurry of Knives skill and can be powered up to 12 levels. Each blade has a chance to pass through enemies and strike others, causing bleeding and piercing damage. Bleeding damage lasts for 3 seconds.
Level Ten Rogue Mastery
Lay Trap is an active summon that will lay a bolt trap that activates when enemies come close. It also unlocks the skills, Rapid Construction and Improved Firing Mechanism. It can be powered up to 15 levels.
Lucky Hit will give a chance of some extra damage. Needs Calculated Strike as a prerequisite skill and can be powered up to 6 levels. Each level increases the chance of enhanced damage, piercing damage and bleeding damage over a 3 second duration.
Open Wound is a passive attack with a chance that your blade attacks will do extra bleeding. It can be powered up to 12 levels with each giving a 33% chance of dealing additional bleeding damage.
Poison Gas Bomb is a thrown bomb that releases a poison gas.Unlocks the Shrapnel skill and can be powered up to 12 levels. Each level increases the range and amount of poison damage dealt over a 6 second duration.
Level Sixteen Rogue Mastery
Lethal Strike is an active skill where a single deadly strike will multiple normal damage. It also unlocks the Mortal Wound skill and can be powered up to 10 levels. Each level increases the amount of damage and pierce damage inflicted by attacks.
Rapid Construction will decrease the time between your being able to lay another trap. It can be powered up to 10 levels with each level reducing the time taken to lay another trap after one has been set.
Toxin Distillation will increase the length and potency of the poison damage. Requires the Nightshade skill as a prerequisite and can be powered up to 15 levels. Poison duration is lengthened by 30% while levels determine the additonal poison damage dealt.
Level Twenty-Four Rogue Mastery
Anatomy is a passive skill that will increase the effectiveness of bleeding.It can be powered up to 8 levels with each level increasing the amount of bleeding damage dealt.
Mandrake will give a chance to confuse your enemy. Requires the Nightshade skill as a prerequisite and can be powered up to 8 levels. Each level increases the chance and duration of an enemy becoming confused.
Shrapnel is a bomb that will explode with shrapnel. Requires Poison Gas Bomb as a prerequisite skill and can be powered up to 10 levels. Each level increases the amount of bleeding and piercing damage inflicted over a 3 second duration.
Level Thirty-Two Rogue Mastery
Flurry of Knives is where you can throw many blades at once. RequiresThrowing Knife as a prerequisite skill and can be powered up 6 levels. Each level determines the number of knives which can be thrown and the amount of piercing damage dealt.
Improved Firing Mechanism is where your trap will fire more rapid and will do more damage. Requries Lay Trap as a prerequisite skill and can be powered up to 8 levels. Each level increases the chance of projectiles passing through enemies and increases piercing damage and health damage.
Mortal Wound will increase bleeding and poison damage.Requires Lethal Strike as a prerequisite skill and can be powered up to 8 levels. Each level increases the amount of bleeding and poison damage inflicted by attacks.
With these twenty skills, you are better equipped to pair up Defense as a secondary mastery as the Rogue class is light to nonexistent on the defense skills. Also you can do it with Warfare for a little extra punch in your attacks. You will want fast weapons that will hit many targets over a weapon that will deal more damage because you are using poisons and other time released damage skills.
With the Rogue Mastery you will want to put on as many items as you can with a good dexterity boost so that you can wield the weapon of your choice. Whichever your path, go over all the skills in the game to see which pure build (just having one mastery) or which hybrid (having the two masteries that you are allowed in the game) you would like to play.
This post is part of the series: Character Skills & Masteries In Titan Quest
- Titan Quest Skills and Masteries: Spirit Mastery
- Titan Quest Skills and Masteries: Hunting
- Titan Quest Skills and Masteries: Rogue
- Titan Quest Skills and Masteries: Earth
- Titan Quest Skills and Masteries: Nature
- Titan Quest Skills and Masteries: Warfare
- Titan Quest Skills and Masteries: Defense
- Titan Quest Skills and Masteries: Storm