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RPG Maker VX
RPG Maker VX is a great tool to make all sorts of games like Final Fantasy on the SNES. It is unfortunately very limited when it comes to instructions and documentation which is why I am currently writing a series of articles about RPG Maker VX.
Click here to access a collection the articles I’ve published so far!
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RPG Maker VX Character Generator
The basic RPG Maker VX character generator is somewhat a thing of the past now as most users are fairly familiar with it.
Very few people are aware that another RPG Maker VX Character Generator exists.
This generator also happens to be much more versatile and robust than the character generator which can be found on the famitsu website.
Let's see what this great new tool has to offer and how we can use it.
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Translating the Basics (RPG Maker VX Character Generator)
Firstly, and most importantly, you’ll need the link to access the new generator. Simply click on the link below to do just that.
Now, let’s have a look at what the website has to offer:
The first line in light blue basically explains the whole purpose of the website which is to generate new characters. We’ll skip most of the text and focus on what is the most important: the instructions to use the RPG Maker VX Generator itself.
Just keep in mind that each different kind of character face has a number next to it and that the color bar on top of the screen is also divided in numbers (40 is red, 120 is green, 180 is blue, etc…)
What really matters is the table right below. By changing the settings of this chart, you’ll be able to generate the characters.
A: This determines the face of the character you are trying to build. You can select up to 60 different kinds of faces for your character.
B: This determines the color of the face you would like. In order to determine which color a number represent, simply use the color bar on top of the page for reference.
C: This represents the brightness of the face (choosing 0% would mean a face which is completely dark).
D: This setting determines the color saturation of the face you’ve selected.
E: This determines the body of the character you’re building.
F: This determines the color of the body of the character you’re building.
G. This determines the brightness of the body.
H. This determines the color saturation of the body.
I. Determines the priority. I haven’t noticed a difference when I tried it out myself.
Once you’re done with your selections, all you need to do is to click on this button to generate your character sprites:
Simply right-click and save to your computer and you're done!