Offensive Skills in Sacred 2: Fallen Angel

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Offensive Skills

Offensive skills are those that will make you the one that runs into a battle, the damage dealers and the one that will take on many. Defense is for others, all you care about is piling on the pain. If that’s your style, these are the offensive skills that you will find in Sacred 2: Fallen Angel.

Damage Lore – Damage lore gives a higher chance that your “status effects” will be applied to the enemy. It is the primary skill choice for Inquisitor and secondary skill choice for Dryad, High Elf, Seraphim, Shadow Warrior, and Temple Guardian.

Dual Wield – Dual Wield will let you have two weapons in battle. It is the primary skill choice for Inquisitor and the secondary skill choice for Seraphim and Shadow Warrior.

Hafted Weapons – Hafted Weapons are used to increase the hit chance, the usability of the weapon, and has a higher attack speed. It is the primary skill choice for Inquisitor, Temple Guardian, and Shadow Warrior. It is not a secondary skill choice for any class.

Magic Staffs – Magic Staffs are used to increase the hit chance, the usability of the weapon, and has a higher attack speed for staffs. It is the primary skill choice for High Elves and Inquisitor. It is not a secondary skill choice for any class.

Pole Arms – This has an increase to the hit chance, the usability of the weapon, and has a higher attack speed for pole arms. It is the primary skill choice for the Dryad, Seraphim, and Shadow Warrior. It is the secondary skill choice for Shadow Warrior and High Elf.

Ranged Weapons – This has an increase to the hit chance, the usability of the weapon, and has a higher attack speed for ranged weaponry. It is the primary skill choice for Dryad and Seraphim. It is the secondary skill choice for Shadow Warrior, Inquisitor, High Elf, and Temple Guardian.

Speed Lore – This will increase your run speed and your speed of attack and defense. It is not a primary skill choice for anyone. It is a secondary skill choice for Dryad, High Elf, Shadow Warrior, Inquisitor, Seraphim, and Temple Guardian.

Sword Weapons – This has an increase to the hit chance, the usability of the weapon, and has a higher attack speed for swords. It is the primary skill choice for High Elf, Dryad, Shadow Warrior, Temple Guardian, and Seraphim. It is a secondary skill choice for the Inquisitor.

Tactics Lore – This increases all weapons damage equally. It is a primary skill choice for Dryad, Inquisitor, Seraphim, Shadow Warrior, High Elf, or Temple Guardian. It is not a secondary skill choice for anyone.

Overview

That takes care of all the different skills that you’ll find in the game. You’ll find all of them interesting and useful, however not every character will have the ability to have them all. See what ones you can get, and how you’ll use it. Have a happy game!

This post is part of the series: Sacred 2 Miniguide

A look and the things you’ll be able to expect in the late 2008/early 2009 release of Sacred 2.
  1. Will your Computer Play Sacred 2?
  2. Deities in Sacred 2: Fallen Angel
  3. Sacred 2: Fallen Angel – Introduction to Skills
  4. Aspect Skills in Sacred 2: Fallen Angel
  5. Sacred 2: Fallen Angel – Defensive Skills
  6. Sacred 2: Fallen Angel – Offensive Skills
  7. Sacred 2:Fallen Angel Character Guide – The Dryad
  8. Sacred 2: Fallen Angel Character Guide – The High Elf
  9. Sacred 2: Fallen Angel Character Guide – The Inquisitor
  10. Sacred 2: Fallen Angel Character Guide – The Shadow Warrior
  11. Sacred 2: Fallen Angel Character Guide – The Temple Guardian