Guide To Diablo 2: What Do Large Charm Prefixes in Diablo 2 Mean?

Basics

Large charms in Diablo 2 take up two spaces in your inventory. They give you light bonuses and buffs passively so that you do not have to equip them for them to be of use. These are good to load up on when you go to fight super Bosses in the game.

Large Charm Prefixes

Amber – +13-15% resist lightning

Arcing – +1 minimum and +27-58 maximum lightning damage

Azure – +4-7% cold resist

Beryl – 4-7% poison resist

Boreal – +6-10 minimum and +11-20 maximum to cold damage for one second

Bronze – +4-25 to attack rating

Burly – +13-30 defense

Cobalt – +11-12% resist cold

Coral – +11-12% resist lightning

Crimson – +4-7% fire resist

Ember – +1 minimum and +2-3 maximum to fire damage

Emerald – +13-15% resist poison

Fine – +10-20 to attack rating and +1-3 to maximum damage

Flaming – +10-27 minimum and +28-43 maximum to fire damage

Forked – +2 to maximum damage

Foul – +30 poison damage over four seconds

Garnet – +11-12% resist fire

Glowing – +1 minimum and +10-26 maximum to lightning damage

Hibernal – +11-15 minimum and +21-30 maximum to cold damage for one second

Iron – +39-51 to attack rating

Jade – +11-12% resist poison

Jagged – +1 to maximum damage

Lapis – +8-10% resist cold

Lizard’s – +2-12 to mana

Lucky – +1-6% better chance of getting magic items

Ocher – +8-10% resist lightning

Pestilence – +125 poison damage for six seconds

Red – +1 to minimum damage

Ruby – +13-15% resist fire

Rugged – +8-32 maximum stamina

Russet – 8-10% fire resist

Sanguinary – +2 to minimum damage

Sapphire – +13-15% resist cold

Septic – +10 poison damage for three seconds

Serpent’s – +24-34 to mana

Sharp – +21-48 to attack rating, +4-6 to maximum damage

Shimmering – +3-8% to all resistances

Shivering – +4-5 minimum and +6-10 maximum to cold damage for one second

Shocking – +1 minimum and +59-90 maximum to lightning damage

Smoking – +4-9 minimum and +13-27 maximum to fire damage

Smoldering – +2-3 minimum and +4-12 maximum to fire damage

Snake’s – +13-23 to mana

Snowflake – +2-3 minimum and +3-5 maximum to cold damage for one second

Stalwart – +30-60 defense

Static – +1 minimum and +5-9 maximum to lightning damage

Steel – +52-64 to attack rating

Stout – +2-12 defense

Tangerine – +4-7% resist lightning

Toxic – +90 poison damage for five seconds

Viridian – +8-10% resist poison

This post is part of the series: Diablo II Guide

Guide to all things Diablo II
  1. Diablo II Lord of Destruction: Jewel Prefixes
  2. Diablo II Lord of Destruction: Jewel Suffixes
  3. Shrines in Diablo II: Lord of Destruction
  4. Diablo 2 Lord of Destruction: Original Rune Words
  5. Runes in Diablo II Lord of Destruction
  6. Diablo 2 Lord of Destruction: Rune 1.10 Words for Weapons
  7. Diablo 2 Lord of Destruction: Rune 1.11 Words
  8. Diablo 2 Lord of Destruction: Rune 1.10 Words for Armor and Shields
  9. (Classic) Diablo 2: Gems
  10. Diablo II Guide: Gems in Lord of Destruction
  11. Diablo II Guide to Potions
  12. Diablo 2 Lord of Destruction: Rune 1.10 Words for Weapons- Ladder Characters Only
  13. Diablo 2 Lord of Destruction: Rune 1.10 Words for Armor- Ladder Characters Only
  14. Small Charm Prefixes in Diablo 2
  15. Small Charm Suffixes in Diablo 2
  16. Large Charm Suffixes in Diablo 2
  17. Large Charm Prefixes in Diablo 2
  18. Grand Charm Suffixes in Diablo 2
  19. Grand Charm Prefixes in Diablo 2
  20. Diablo 2 Horadric Cube: Recipes To Create Blood Items
  21. Diablo 2 Horadric Cube: Recipes To Create Caster Items
  22. Diablo 2 Horadric Cube: Recipes To Create Hit Power Items
  23. Diablo 2 Horadric Cube: Recipes To Create Safety Items in Diablo 2
  24. Diablo 2 Item Guide: Transmuting in the Horadric Cube
  25. Diablo 2 Item Guide: Transmuting in the Horadric Cube v 1.10 (Single, Ladder characters)
  26. Diablo 2 Item Guide: Transmuting in the Horadric Cube v 1.10
  27. Indie Treasures: Dwarf Fortress