Diablo II Guide: The Use Of Runes in Diablo II Lord of Destruction
Availability of Runes
Common runes in order from most to least common are: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Amn, Shael, and Thul.
Semi-rare runes in order from most common to most rare: Sol, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um.
Extremely rare runes in order from most common to most rare: Mal, Ist, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham, Zod.
Runes in Diablo II Lord of Destruction
El: Level 11, gives +1 to light radius and +50 to attack rating when placed in weapons, and +1 to light radius and +15 to defense when in armor, helms and shields.
Eld: Level 11, gives +50 to attack rating versus undead and +75% damage versus undead in weapons, 7% increased chance of blocking in shields, and 15% slower stamina drain in armor and helms.
Tir: Level 13, gives +2 mana after each kill when placed in weapons, armor, helms, and shields.Nef: Level 13, gives knockback ability to weapons and +30 defense versus missile in armor, helms, and shields.
Eth: Level 15, gives -25% target defense on weapons and regenerates mana 15% in armor, helms, and shields.Ith: Level 15, gives +9 to max damage in weapons and 15% damage going to mana in armor, helms and shields.
Tal: Level 17, gives +19 poison damage every 2 seconds while in weapons and a 30% extra poison resistance in armor, helms and shields.
Ral: Level 19, gives 5-30 additional fire damage to weapons and a 30% extra fire resistance in armor, helms, and shields.
Ort: Level 21, gives 1-50 additional lightning damage to weapons and a 30% extra lightning resistance to armor, helms, and shields.
Thul: Level 23, gives 3-14 additional cold damage in weapons and a 30% extra resistance in armor, helms, and shields.
Amn: Level 25, gives the ability to steal 7% life from a hit in a weapon and have the attacker take a damage of 14 in armor, helms, and shields.
Sol: Level 27, gives +9 to minimum damage in weapons and has damage reduced by 7 in armor, helms and shields.
Shael: Level 29, gives 20% increased attack speed in weapons, 20% faster hit recovery in armor and helms, and 20% faster block rate in shields.
Dol: Level 31, adds a 25% monster flee to weapons and replenishes life +7 to armor, helms and shields.
Hel: Level 33, reduces requirements 20% in weapons or 15% in armor, helms, and shields.
Io: Level 35, adds +10 to vitality in weapons, armor, helms, and shields.
Lum: Level 37, adds +10 to energy in weapons, armor, helms, and shields.
Ko: Level 41, adds +10 to dexterity in weapons, armor, helms, and shields.
Fal: Level 41, adds +10 to strength in weapons, armor, helms, and shields.
Lem: Level 43, gives 75% extra gold from monsters in weapons, and 50% extra gold from monsters in armor, helms, and shields.
Pul: Level 45, gives +100 to attack rating versus demons and +75% damage to demons when in weapons, +30% enhanced defense in armor, helms, and shields.
Um: Level 47, gives +25% open wounds in weapons, +15 to all resistances in armor and helms, and +22 to all resistances in shields.
Mal: Level 49, prevents monster heal when in weapons and gives magic damage a reduction of 7 while in armor, helms, and shields.
Ist: Level 51, gives +30% better chance to get magic items while in a weapon and +25% better chance to get magic items while in armor, helms, and shields.
Gul: Level 53, gives +20% to attack rating and +5% to maximum poison resistance in armor, helms and shields.
Vex: Level 55, gives 7% mana stolen per hit to weapons and %5 to maximum fire resistance in armor, helms, and shields.
Ohm: Level 57, gives 50% enhanced damage in weapons and +5% to maximum cold resistance in armor, helms, and shields.
Lo: Level 59, gives +20% to do deadly strike in weapons and +5% to maximum lightning resistance in armor, helms, and shields.
Sur: Level 61, gives the ability that a hit will blind target in weapons, increase maximum mana by 5% to armor and helms, and +50 to mana in shields.
Ber: Level 63, has 20% chance of a crushing blow in weapons and has damage reduced by 8% in armor, helms, and shields.
Jah: Level 65, will ignore targets defense in weapons, give an increase to life of 5% in armor and helms, and will give +50 to life in shields.
Cham: Level 67, will freeze target +3 in weapons and makes you unable to be frozen in armor, helms, and shields.
Zod: Level 69, gives indestructibility to weapons, armor, helms, and shields.
This post is part of the series: Diablo II Guide
Guide to all things Diablo II
- Diablo II Lord of Destruction: Jewel Prefixes
- Diablo II Lord of Destruction: Jewel Suffixes
- Shrines in Diablo II: Lord of Destruction
- Diablo 2 Lord of Destruction: Original Rune Words
- Runes in Diablo II Lord of Destruction
- Diablo 2 Lord of Destruction: Rune 1.10 Words for Weapons
- Diablo 2 Lord of Destruction: Rune 1.11 Words
- Diablo 2 Lord of Destruction: Rune 1.10 Words for Armor and Shields
- (Classic) Diablo 2: Gems
- Diablo II Guide: Gems in Lord of Destruction
- Diablo II Guide to Potions
- Diablo 2 Lord of Destruction: Rune 1.10 Words for Weapons- Ladder Characters Only
- Diablo 2 Lord of Destruction: Rune 1.10 Words for Armor- Ladder Characters Only
- Small Charm Prefixes in Diablo 2
- Small Charm Suffixes in Diablo 2
- Large Charm Suffixes in Diablo 2
- Large Charm Prefixes in Diablo 2
- Grand Charm Suffixes in Diablo 2
- Grand Charm Prefixes in Diablo 2
- Diablo 2 Horadric Cube: Recipes To Create Blood Items
- Diablo 2 Horadric Cube: Recipes To Create Caster Items
- Diablo 2 Horadric Cube: Recipes To Create Hit Power Items
- Diablo 2 Horadric Cube: Recipes To Create Safety Items in Diablo 2
- Diablo 2 Item Guide: Transmuting in the Horadric Cube
- Diablo 2 Item Guide: Transmuting in the Horadric Cube v 1.10 (Single, Ladder characters)
- Diablo 2 Item Guide: Transmuting in the Horadric Cube v 1.10
- Indie Treasures: Dwarf Fortress