Diablo II Guide: Gems for Placing In Socketed Armor and Weapons in Diablo II

Page content

Basics

Gems are items in Diablo 2 and D2 Lord of Destruction that go into sockets to give buffs of varying degrees. They are not able to be removed once they go into a socket, so make sure that you want it where you are putting it. There are seven types of gems and five grades of gems. The first gem that you insert into the items is what color the item will end up. This article looks at Gems in the unexpanded Diablo 2 game; another article will take care of how they are changed in D2 Lord of Destruction.

In Diablo 2 helms, weapons and shields are socketed. Helms hold up to two sockets and shields and weapons can hold up to three sockets.

Grades of Gems

Chipped

Flawed

Normal

Flawless

Perfect

Types of Gems

Amethyst

Topaz

Sapphire

Emerald

Ruby

Diamond

Skull

Amethyst

Chipped: +40 to attack power in weapons, +5 to defense in shields, +3 to strength in helms and armor. It sells for 250 at a vendor.

Flawed: +60 to attack power in weapons, +7 to defense in shields, +4 to strength in helms and armor. It sells for 750 at a vendor.

Normal: +80 to attack power in weapons, +9 to defense in shields, +6 to strength in helms and armor. It sells for 2500 at a vendor.

Flawless: +100 to attack power in weapons, +12 to defense in shields, +8 to strength in helms and armor. It sells for 7500 at a vendor.

Perfect: +150 to attack power in weapons, +16 to defense in shields, +10 to strength in helms and armor. It sells for 15000 at a vendor.

Topaz

Chipped: +1-6 lightning damage to weapons, 11% lightning resist in shields, +9% chance to find magic items in helms and armor. It sells for 250 at a vendor.

Flawed: +1-7 lightning damage to weapons, 12% lightning resist in shields, +15% chance to find magic items in helms and armor. It sells for 750 at a vendor.

Normal: +1-8 lightning damage to weapons, 16% lightning resist in shields, +19% chance to find magic items in helms and armor. It sells for 2500 at a vendor.

Flawless: +1-10 lightning damage to weapons, 19% lightning resist in shields, +24% chance to find magic items in helms and armor. It sells for 7500 at a vendor.

Perfect: +1-15 lightning damage to weapons, 24% lightning resist in shields, +29% chance to find magic items in helms and armor. It sells for 15000 at a vendor.

Sapphire

Chipped: +1-2 cold damage in weapons, 11% resist cold in shields, +7 to max mana in helms and armor. It sells for 250 at a vendor.

Flawed: +1-2 cold damage in weapons, 15% resist cold in shields, +10 to max mana in helms and armor. It sells for 750 at a vendor.

Normal: +2-3 cold damage in weapons, 19% resist cold in shields, +14 to max mana in helms and armor. It sells for 2500 at a vendor.

Flawless: +3-4 cold damage in weapons, 24% resist cold in shields, +19 to max mana in helms and armor. It sells for 7500 at a vendor.

Perfect: +3-6 cold damage in weapons, 29% resist cold in shields, +24 to max mana in helms and armor. It sells for 15000 at a vendor.

Emerald

Chipped: +5 poison damage to weapons, 11% resist poison to shields, +3 to dexterity in helms and armor. It sells for 250 at a vendor.

Flawed: +11 poison damage to weapons, 15% resist poison to shields, +4 to dexterity in helms and armor. It sells for 750 at a vendor.

Normal: +17 poison damage to weapons, 19% resist poison to shields, +5 to dexterity in helms and armor. It sells for 2500 at a vendor.

Flawless: +23 poison damage to weapons, 24% resist poison to shields, +7 to dexterity in helms and armor. It sells for 7500 at a vendor.

Perfect: +29 poison damage to weapons, 29% resist poison to shields, +9 to dexterity in helms and armor. It sells for 15000 at a vendor.

Ruby

Chipped: +3 fire damage to weapons, 11% resist fire to shields, +6-8 to max hit points in helms and armor. It sells for 250 at a vendor.

Flawed: +4 fire damage to weapons, 15% resist fire to shields, +10 to max hit points in helms and armor. It sells for 750 at a vendor.

Normal: +4 fire damage to weapons, 19% resist fire to shields, +14 to max hit points in helms and armor. It sells for 2500 at a vendor.

Flawless: +5 fire damage to weapons, 24% resist fire to shields, +19 to max hit points in helms and armor. It sells for 7500 at a vendor.

Perfect: +9 fire damage to weapons, 29% resist fire to shields, +24 to max hit points in helms and armor. It sells for 15000 at a vendor.

Diamond

Chipped: +28% damage versus undead to weapons, 5% to all resistances in shields, +10 to attack rating in helms and armor. It sells for 250 at a vendor.

Flawed: +34% damage versus undead to weapons, 7% to all resistances in shields, +15 to attack rating in helms and armor. It sells for 750 at a vendor.

Normal: +44% damage versus undead to weapons, 10% to all resistances in shields, +20 to attack rating in helms and armor. It sells for 2500 at a vendor.

Flawless: +54% damage versus undead to weapons, 14% to all resistances in shields, +25 to attack rating in helms and armor. It sells for 7500 at a vendor.

Perfect: +69% damage versus undead to weapons, 19% to all resistances in shields, +30 to attack rating in helms and armor. It sells for 15000 at a vendor.

Skull

Chipped: hit steals 2% life and 1% mana in weapons, attacker takes 2 damage in shields, replenishes life +2 and regenerates mana 8% in helms and armor. It sells for 500 at a vendor.

Flawed: hit steals 2% life and 2% mana in weapons, attacker takes 3 damage in shields, replenishes life +3 and regenerates mana 8% in helms and armor. It sells for 1500 at a vendor.

Normal: hit steals 3% life and 2% mana in weapons, attacker takes 4 damage in shields, replenishes life +3 and regenerates mana 12% in helms and armor. It sells for 5000 at a vendor.

Flawless: hit steals 3% life and 3% mana in weapons, attacker takes 5 damage in shields, replenishes life +4 and regenerates mana 12% in helms and armor. It sells for 15000 at a vendor.

Perfect: hit steals 4% life and 3% mana in weapons, attacker takes 6-7 damage in shields, replenishes life +52 and regenerates mana 19% in helms and armor. It sells for 30000 at a vendor.

This post is part of the series: Diablo II Guide

Guide to all things Diablo II

  1. Diablo II Lord of Destruction: Jewel Prefixes
  2. Diablo II Lord of Destruction: Jewel Suffixes
  3. Shrines in Diablo II: Lord of Destruction
  4. Diablo 2 Lord of Destruction: Original Rune Words
  5. Runes in Diablo II Lord of Destruction
  6. Diablo 2 Lord of Destruction: Rune 1.10 Words for Weapons
  7. Diablo 2 Lord of Destruction: Rune 1.11 Words
  8. Diablo 2 Lord of Destruction: Rune 1.10 Words for Armor and Shields
  9. (Classic) Diablo 2: Gems
  10. Diablo II Guide: Gems in Lord of Destruction
  11. Diablo II Guide to Potions
  12. Diablo 2 Lord of Destruction: Rune 1.10 Words for Weapons- Ladder Characters Only
  13. Diablo 2 Lord of Destruction: Rune 1.10 Words for Armor- Ladder Characters Only
  14. Small Charm Prefixes in Diablo 2
  15. Small Charm Suffixes in Diablo 2
  16. Large Charm Suffixes in Diablo 2
  17. Large Charm Prefixes in Diablo 2
  18. Grand Charm Suffixes in Diablo 2
  19. Grand Charm Prefixes in Diablo 2
  20. Diablo 2 Horadric Cube: Recipes To Create Blood Items
  21. Diablo 2 Horadric Cube: Recipes To Create Caster Items
  22. Diablo 2 Horadric Cube: Recipes To Create Hit Power Items
  23. Diablo 2 Horadric Cube: Recipes To Create Safety Items in Diablo 2
  24. Diablo 2 Item Guide: Transmuting in the Horadric Cube
  25. Diablo 2 Item Guide: Transmuting in the Horadric Cube v 1.10 (Single, Ladder characters)
  26. Diablo 2 Item Guide: Transmuting in the Horadric Cube v 1.10
  27. Indie Treasures: Dwarf Fortress