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Warhammer Online: Mourkain Temple Scenario - Suggestions for Improvement

by: Michael Hartman ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

Mourkain Temple, a tier 2 scenario in Warhammer Online, is fun but flawed. This section of the guild has suggestions for how it could be improved.

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    General Scenario Improvements

    If you read my guides, you might notice I harp on this a lot. But it is very important, so it is worth mentioning.

    Longer Delay Before the Scenario Begins: What's the rush? Give people time to zone in, get buffed, and discuss strategy. Another 1 or 2 minutes would not slow down the action. On servers or at times of the day when scenarios are not popping fast, the crazy rush makes even less sense. Help ensure a fun scenario experience by giving people time to get off to a proper start.

    Do Not Start Scenarios While Numerically Unbalanced: This one should be obvious. If it is 12 on 8 or 11 on 9, don't start! Wait until the numbers are even, or don't even begin. Starting a scenario to have it announce "We will shut down in 1 minute" soon after is just a bummer for everyone. Furthermore, starting unbalanced sometimes allows one team to get an unassailable defensive position - particularly in "murderball" scenarios like Mourkain Temple and Tor Anroc.

    Let People Enter Even While in Combat with NPCs: Why does it gray out the option to enter when you are in combat with an NPC? If you die, it becomes active and you can enter the scenario with no penalty. So why bother with this limitation? Having to kill what you are fighting, or run far enough away for combat to end is a waste of time. Combined with the super fast start time, it often results in team members missing the start and the whole team being put at a huge disadvantage right away.

    Immunity Timer When Zoning Out: What is the purpose behind zoning people out of a completed scenario with no immunity timer, so when they finish zoning they are dead or nearly dead to NPCs? What is the harm in a 30 second timer where they are immune and cannot attack? There seems to be an institutional belief that players should not be out fighting in the PvE world between scenarios. This makes no sense. A huge part of the fun of Warhammer Online is the fact that you can do so many things at once. You can PvE some, RvR some, do scenarios some, and go back and forth almost at will. It keeps your game play fresh and prevents boredom. Do they really expect people to just stand around idle in a warcamp waiting for scenarios to pop? What if someone plays on a low population server or plays when scenarios are not popping fast?