The Witcher 2: Assassins of Kings is one of the most anticipated RPGs of 2011. Does it live up to the hype? Read the Witcher 2 review below to find out.
It’s about time for the prologue to end. The siege is wrapping up, and it’s time for the story to come together. Once the siege takes an unfortunate turn, you’ll need to make your grand escape and finish up the loose ends.
Sins of a Solar Empire Trinity includes the base game and the Entrenchment and Diplomacy updates. Together they provide a vast sandbox style arena where TEC, Vasari, and Advent players can attack, fortify, and negotiate their path to ultimate victory. Expansive and pretty, Sins Trinity is epic.
We can do a fairly quick ritual to earn our own yao guai gauntlet, which is a decent unarmed weapon. If you need some help finding the Ghost of She or killing all of the yao guai protecting her, then look here.
We have a simple mission ahead of us. We need to go out on a salvage mission to retrieve a compass, 2 walkie-talkies, a first aid kit and 5 fully equipped lunchboxes. If you need help looting the four locations, just look here.
It’s time to head into the Valley of Zion with the Happy Trails Caravan Company. As you may have expected, this won’t go well. If you need some help getting the lay of the land, fighting the White Legs or finding Joshua Graham, look here.
If you look around Zion Valley, you should find a few different caves that are marked with the signs of the Father. Inside, you’ll find some records of the days after the war, a whole lot of equipment in hidden survivalist caches and a very good rifle and energy weapon for the trip home.
The Planar Sphere is an optional sidequest in the Slums District of Athkatla in the RPG “Baldur’s Gate II: Shadows of Amn.” This “Baldur’s Gate II” walkthrough will show you how to access the Planar Sphere – and how to get out alive once you’re stuck inside.