Darkest of Days Walkthrough - The Trap

Darkest of Days Walkthrough - The Trap
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A Display of Overwhelming Firepower

This is the last mission of the first arc. We’ll finally get to capture one of these time agents and make a stand. This means a lot of running, though. I’ll also warn you ahead of time that there don’t seem to be a lot of checkpoints in this level. If you die, you’ll probably lose a lot of progress. Just be aware of it for now.

Follow Dexter on his little tour. Since he doesn’t explain it now, those sensor things with the blue lights will form a stable portal back to Kronotek’s containment room. Follow him up to the cliff and get a good look at the valley you’re about to fight through. An Indian patrol slips behind you, though. When it’s time to go, pull out the assault rifle and carefully walk back to the sensors. There’s about 6 archers and 2 on horses. As a side note, Indian horseback soldiers are absurdly powerful. You can easily be killed by a few of them. They are always a top priority. Other than that, it’s a matter of gunning down archers and riflemen with a futuristic assault rifle and shotgun.

Push through and past the sensors. There are 4 more Indians on the other side of the fallen log across the ravine. You do need to be very careful. Any death until you kill the blue aura target will send you back to this point. It is not fun to play this level 5 times in a row because the cavalry keep killing you.

Advance down and through the path to the right. Dexter should nail the 4 Indian cavalry that are charging toward you. If he misses one, then finish it off. Just put a shotgun burst into the horse. Move down the path. Another 2 groups of 2 or 3 cavalry should come your way. There should also be 2 U.S. cavalrymen patrolling the area. They should keep the Indians pinned down. Help them out with a few shotgun blasts.

After that, you’re pretty much free to choose your way up. You could go through the damaged stables, but it’s much easier to go up the hill and straight to the mansion. Move carefully and use the assault rifle to pick off a few of the Indian archers. Then watch the ground for a few more cavalry. Push forward along the little slope and just get behind the house.

Marathon Man

Darkest of Days - One Little Shot Basically Unleashes Hell

You can wait here for a moment to heal. It should be a safe spot. When you’re ready, shoot the marked soldier with the blue aura. A ton of agents leap in right after you do this, so be ready to run. I believe the appropriate phrase is run like the devil’s at your heels. Go down the little side slope into the stables. They’ll rip you apart if you’re out in the open. Sprint past the agent in the doorway before he fully comes out of the portal. You should be able to make it down the slope and past the entire first group of agents, if you can move quickly.

Focus on making it up to the part with the fallen tree as a bridge. There’s a checkpoint here, so you’re basically home free. Dexter will kill the agent on the tree who’s blocking your path. Then just run across it and hit the objective marker. One of the agents will follow and get sucked back into your time stream. Dash up the hill and talk to Dexter. Then go through the portal to get away from all the trouble you just stirred up.

This post is part of the series: Darkest of Days Walkthrough - Arc 1

The first 5 missions in Darkest of Days will give you a baptism by fire to the world of time travel. You’re attempts to rescue Joseph Welsh and Captain Petrovich will culminate in a showdown with the mysterious time traveling agents. If you need any help, then look at this part of the larger guide

  1. Darkest of Days Walkthrough - Night Moves
  2. Darkest of Days Walkthrough - A Harvest of Carnage
  3. Darkest of Days Walkthrough - Germans on the Run
  4. Darkest of Days Walkthrough - Onward to Frankenau
  5. Darkest of Days Walkthrough - The Trap