Starcraft 2 Ghost Guide

Starcraft 2 Ghost Guide
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Starcraft 2 Ghost - Introduction

We continue our Starcraft 2 Terran multiplayer guide with one of the most popular units in the Terran ranks, the Ghost.

Shaped from birth by the Terran government to be the ultimate unseen killing machine, the Ghost channels its natural psionic ability to give it a devastating advantage on the battlefield. Equipped with a wide array of weaponry and Abilities, the Ghost is one of the most flexible and interesting units in Starcraft 2, with plenty of scope for taking any tactical opportunities that crop up. In this article, we’ll give you an up close and personal look at this elusive unit, with all the statistics, Upgrades and Abilities info you need, as well as examining how to make the most out of this invisible warrior in your Starcraft 2 multiplayer matches.

Starcraft 2 Terran Ghost Vital Statistics


Production and Properties:

  • Minerals: 150
  • Gas: 150
  • Supply: 2
  • Build Time: 40 secs
  • Produced By: Barracks
  • Requires: Barracks Tech Lab, Ghost Academy
  • Hotkey: G
  • Max Energy: 200

Movement and Protection:

  • Speed: 2.25
  • Acceleration: 1,000
  • Hit Points: 100
  • Shields: 0
  • Armor: 0
  • Armor Type: Biological, Psionic


C-10 Canister Rifle

  • Ground/Air Attack
  • Attacks: 1
  • Range: 6
  • Damage: 10
  • Bonuses: +10 vs Light

Starcraft 2 Terran Ghost Upgrades and Abilities


Infantry Weapons 1-3 (Upgrade for all of the Terran infantry units)

  • Level 1: (Minerals: 100, Gas: 100, Time: 160 secs)
  • Level 2: (Minerals: 175, Gas: 175, Time: 190 secs)
  • Level 3: (Minerals: 250, Gas: 250, Time: 220 secs)
  • Required: Armory

Infantry Armor 1-3 (Upgrade for all of the Terran infantry units)

  • Level 1: (Minerals: 100, Gas: 100, Time: 160 secs)
  • Level 2: (Minerals: 175, Gas: 175, Time: 190 secs)
  • Level 3: (Minerals: 250, Gas: 250, Time: 220 secs)
  • Required: Armory

Personal Cloaking

  • (Minerals: 150, Gas: 150, Time: 120 secs)

Moebius Reactor

  • (Minerals: 100, Gas: 100, Time: 80 secs)


  • Cloak: The Ghost unit will use its cloaking device to render it invisible to enemy units, at a cost of 0.9 energy per second cloaked.
  • Type: Command
  • Energy: 25
  • Sniper Round: The Ghost unit will take careful aim and fire a round that ignores all armor, dealing out 45 damage.
  • Type: Command
  • Energy: 25
  • Range: 10
  • EMP Round: The Ghost unit will fire a round that creates an Electromagnetic Pulse in the targeted area, dealing out 100 damage to Shields as well as draining all energy from units in the affected area. EMP rounds will also reveal any Cloaked units in the proximity of the blast for a short period.
  • Type: Command
  • Energy: 75
  • Range: 10
  • Radius: 2
  • Tactical Nuke: The Ghost unit can call in a tactical nuclear weapon, dealing out 300 damage, +200 to buildings, in the affected area. The drawback is that the Nuke takes 20 secs to arrive from the moment it is called in.
  • Type: Channeled
  • Cast Time: 20 secs
  • Range: 10
  • Radius: 8

Starcraft 2 Ghost Strategy, Tips and Tricks

Starcraft 2 Ghost

Strong Against:

Vulnerable To:

Terran vs Terran

The Ghost is the ideal unit for providing back up to your main formations when playing against Terran opponents, providing selective covering fire and crippling key units and building structures at critical moments. Use Cloaking to take up a prime position early, and then call in a devastating Tactical Nuke to wipe out either your enemy’s base or main forces. Don’t stray too close to an opposition base equipped with Missile Turrets, or the game will be up, and watch out for opposing Ghosts sniping you with EMP round and revealing your location.

Terran vs Protoss

The Protoss possess a number of units particularly susceptible to the EMP round, such as the Immortal and High Templar, so this method of attack can find great success against them. As always, steer clear of detection units such as Observers and Photon Cannons. The Tactical Nuke Ability can be compromised by either a High Templar using Feedback to drain a Ghost of Energy, or the Graviton Beam of the Protoss Phoenix levitating and disabling the unit.

Terran vs Zerg

A Ghost’s Sniper Round is great for dealing with the numerous biological units on the Zerg side, and a Ghost can act as a great diversionary tactic if your ground forces are up against overwhelming Zerg opposition, drawing off some of the opposition as they attempt to deal with the unit. Beware high damage dealing units which can quickly take a Ghost out of the fray, and the Infestor, whose Fungal Growth Ability will not only compromise your Cloak but cancel out any Tactical Nuke order you’ve called in.


The Starcraft 2 Ghost possesses arguably more tactical options at its fingertips than any other Terran unit, and this flexibility means that a decent supply of Ghosts should always be a feature of your SC2 build order. While it may require more micromanagement than some other units, the Ghost can produce a spectacular end product, and there are few more satisfying sights than watching a sizeable enemy force obliterated by a Tactical Nuke spotted by a Ghost that they never even knew was there.