Fae are one of nineteen starting races in the MMO Everquest 2. This guide explains strengths, lore and traditions available to the race.
Wood Elves are one of nineteen starting races in the MMO Everquest 2. This guide explains strengths, lore and traditions available to the race.
Dark Elves are one of nineteen starting races in the MMO Everquest 2. This guide explains strengths, lore and racial traditions available to the race.
Erudites are one of nineteen starting races in the MMO Everquest 2. This guide explains strengths, lore and racial traditions available to the race.
Getting around the world fast can really enhance your gameplay in EverQuest 2. This guide lists some of the more convenient transportation methods in the EverQuest 2 world.
This is a continuation of the guide for quick transportation methods in EverQuest 2.
The guide to EverQuest 2 weapon speed mechanics continues. This section focuses on the effect of special proc effects and casting times.
This guide explains the mechanics behind weapon speeds in EverQuest 2. The information in this guide should make it easier to choose the weapon with the right speed for your character.
The guide for EverQuest 2 weapon speed mechanics continues. This part analyzes timing your attacks, dual wielding, and haste effects.
Heritage Quests in EverQuest 2 are multi step quests that tell a story reminiscent of the original EverQuest. This guide lists Heritage Quests for EverQuest 2 that are fast and easy to finish and are for characters under level 40.
The Necromancer summons undead minions to do their evil bidding while slinging poison and disease magic at the creatures that stand before them.
Tailors produce goods primarily for scouts and mages, as the bulk of what they make is cloth and leather armor. Bags are often their top money-makers as well, because people who are leveling up always need larger bags to hold all their loot and equipment.
The ranger is a strong scout class that focuses on dealing physical ranged damage, with some melee harassment skills thrown in there. They chiefly use their bow to kill from afar, only occasionally switching to their melee weapons to dispatch creatures that get close to them.
The Illusionist is a crowd control focused arcane caster limited to good aligned players. They use illusion magic to deceive their foes, controlling their actions and helping to impose order on the chaos of battle.
Weaponsmiths produce deadly weapons chiefly for scouts, priests and fighters. Anything that’s metal, sharp and deadly, weaponsmiths can make.
The assassin is a deadly melee class with a pet component only available to evil characters. They’re a stealthy scout class, deriving their power from their agility score. They use light weapons that they poison themselves to dart in and out of the shadows, dealing death from the flank.
The Coercer is an evil enchanter that uses their arcane power to bend the minds of others to their will. They have strong charming abilities that allow them to take over the minds of their foes, making it so that they are also a strong pet class.
Alchemists often make more money than any other profession, as they produce expensive consumables that every class wants more of.
The Swashbuckler is a dashing, lightly armored scout class known for their dazzling swordplay. They require good reflexes, as they must chain together a variety of attacks to find an opening in their enemies.