The class system of Everquest 2 is divided into 4 arch-types, and then further divided into alignment specific classes, making a total of twenty-four different classes available. Brawlers are in the Fighter sub-class, and focus on dealing melee damage to enemies and are capable tanks. The two Brawler sub-classes are Bruiser and Monk.
Bruisers are an evil aligned race and may only start in the cities of Freeport, Neriak and Gorowyn. This limits the classes available to choose Bruiser to Arasai, Iksar, Sarnak, Ogre, Troll, Ratonga, Dark Elves, Barbarians, Erudites, Gnomes, Half Elves, Humans and Kerra.
The Primary stat of the Bruiser is strength and they are able to wear leather armor. Even with leather armor, Bruisers are very formidable tanks. As opposed to using high defense to take hits, they avoid hits with evasion and deflection skills. They are able to use their fists, fist weapons, Hammers, Staves, Great Hammers and thrown weapons. They are unable to use shields, so unless using a Staff or Great Hammer, they are able to dual wield.
Bruisers have a wide variety of devastating physical attack abilities. These include instant kill abilities, teleport abilities and even mesmerizing abilities. They also have a line of abilities that allow them to heal themselves and cure trauma and mental debuffs cast on them. Bruisers have a variety of constant self buffs called Stances that permanently increase the users stats.
Monks are the good aligned version of Bruisers. They are only able to start in Qeynos and Kelethin. The races able to play Monks are Dwarf, Fae, Wood Elf, High Elf, Gnome, Froglok, Barbarian, Erudite, Kerran, Human, Half Elf and Halfling.
Monks are highly trained warriors and have achieved mental and physical perfection. Their primary stat is strength and they are able to equip the same weapons as Bruisers. Many Monks are known to fight only with their fists, as they gain a bonus when doing so. Monks are unable to use shields so dual wield is a great alternative.
Monks are one of the most ideal tanks in Everquest 2. They have a wide array of physical abilities allowing them to tank, solo and even escape battle by feigning death. Monks are able to use their intimidating physical prowess to instill doubt in enemies, causing them to flee. They even have abilities that allow them to riposte all incoming attacks. They have several agro management abilities that allow them to tank without losing threat, keeping other party members alive.
This post is part of the series: Everquest 2 Beginner Class Guide
- Everquest 2 Beginner Class Guide – Bard
- Everquest 2 Beginner Class Guide – Cleric
- Everquest 2 Beginner Class Guide – Brawler
- Everquest 2 Beginner Class Guide – Crusader
- Everquest 2 Beginner Class Guide – Druids
- Everquest 2 Beginner Class Guide – Enchanter
- Everquest 2 Beginner Class Guide – Predator
- Everquest 2 Beginner Class Guide – Rogue
- Everquest 2 Beginner Class Guide – Shaman
- Everquest 2 Beginner Class Guide – Summoner
- Everquest 2 Beginner Class Guide – Sorcerer
- Everquest 2 Beginner Class Guide – Warrior