fallout 3

Fallout 3 Walkthrough - Those! - A Trip to Grayditch

Fallout 3 Walkthrough - Those! - A Trip to Grayditch

Well, it’s time to kill some ants that breathe fire. This sci-fi quest in Grayditch gives you a chance to earn some caps and get a cool ant mutation. If you want any tips for dealing with the fire ants or help actually finding the source and wrapping up the quest, then look here.
Fallout 3 Walkthrough - Big Trouble in Big Town - A Rough Start

Fallout 3 Walkthrough - Big Trouble in Big Town - A Rough Start

The vault dweller has a chance to do a bit of rescue work in Big Town. This falling haven for the adults of Little Lamplight is constantly threatened by super mutants and slavers. It’s your job to save them. This mission is also effectively necessary for finding Red in Strictly Business.
Fallout 3: Mothership Zeta Walkthrough - The Complete Guide

Fallout 3: Mothership Zeta Walkthrough - The Complete Guide

This fifth and apparently final expansion to Fallout 3 will take the player on a ride through the galaxy. You’ll have to escape from an alien holding cell, free some prisoners, loot a lot of alien gear, and then lead a revolution to capture Mothership Zeta. If you need any help, then look here.
Fallout 3 Walkthrough - The Keller Family Transcripts

Fallout 3 Walkthrough - The Keller Family Transcripts

If you’ve been wandering the wasteland in Fallout 3, then you may have found something from the Keller Family Transcripts. These notes are the key to unlocking the National Guard Depot Armory and retrieving the Experimental MIRV. If you need any help getting this great weapon, then look here.
Fallout 3: Mothership Zeta Walkthrough - One Long Trip

Fallout 3: Mothership Zeta Walkthrough - One Long Trip

It’s time for an alien excursion in the wasteland. You’ll have to get abducted, escape from your holding cell, and fight your way through to the engineering core with captured weapons. If you need any help with this first part of the Mothership Zeta main quest, then just look here.