Choose Your Weapons
Battlefield Bad Company 2 has a huge array of weapons which players can choose from. Assault rifles, sniper rifles, and machineguns are all choices available to different classes. This guide covers the weapons in Battlefield Bad Company 2 in detail so you can decide which is best.
For clarification, I will first cover what the stats you will be seeing in this guide mean.
Maximum Damage – This is the most damage a weapon can do. The maximum range at which it can do that damage is also listed. 15 damage at 10 meters means a weapon will do 15 damage to any target within 10 meters or less.
Minimum Damage – This is the minimum damage a weapon will do and the range above which the minimum damage applies. 10 damage at 40 meters means a weapon will do 10 damage to any target further than 40 meters away.
Fire Rate – This is the number of bullets fired per minute.
Spread – This is the numerical value associated with the weapon’s fire spread. The base number indicates the spread when not moving. The move number indicates the spread when moving.
Recoil – This number is added to the Spread value for with every shot made with a weapon without pause.
Ammo – The amount of ammo in a single clip for the weapon.
Headshot Multipler – The amount of extra damage awarded for a headshot.
Notes – Any personal notes I have about the weapon.
Assault Weapons – Assault Rifles
The Assault’s weapons are excellent at range and are relatively easy to control.
AEK971

Maximum Damage: 14.3 at ~8 Meters (190 DPS)
 Minimum Damage: 12.5 at ~38 Meters (166 DPS)
 Fire Rate: 800 rounds per second
 Reload Time: 3.2 seconds
 Spread: 1.5 Base / 2.5 Move
 Recoil: .35 Base / .35 Zoomed
 Ammo: 30 Rounds
 Headshot: 2.1x
 Notes: The rifle for newbies. Not better than anything at anything, but it is all you have at first.
XM8
 Maximum Damage: 16.7 at 10 meters (208 DPS)
 Minimum damage: 14.3 at 60 meters (178 DPS)
 Fire Rate: 750
 Reload: 2.8
 Spread: 1.5 Base/2.5 Move
 Recoil: .37 Base/.37 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: A good weapon available early on. Does reasonable damage at longer ranges.
F2000
 Maximum damage: 12.5 at 7 meters (177 DPS)
 Minimum Damage: 11.2 at 40 meters (158 DPS)
 Fire Rate: 850
 Reload: 3.1
 Spread: 1.25 Base/2 Move
 Recoil: .33 Base/.33 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: High rate of fire. Seems to have little spread when zoomed making it easy to fire accurately.
AUG
 Maximum Damage: 16.7 at 6 meters (194 DPS)
 Minimum Damage: 11.2 at 40 meters (130 DPS)
 Fire Rate: 700
 Reload: 3.2
 Spread: 1.35 Base/2.5 Move
 Recoil: .4 Base/.4 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: Best at close range. Damage drops off significantly and quickly at range.
AN94
 Maximum Damage: 20 at 10 meters (200 DPS)
 Minimum Damage: 14.3 at 60 meters (143 DPS)
 Fire Rate: 600
 Reload: 3.4
 Spread: 1.5 Base/2.5 Move
 Recoil: .35 Base/.35 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: An outstanding allaround rifle.
M416
 Maximum Damage: 16.7 at 10 meters (194 DPS)
 Minimum Damage: 14.3 at 60 meters (166 DPS)
 Rate: 700
 Reload: 2.9
 Spread: 1.5 Base/2.5 Move
 Recoil: .4 Base/.4 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: Not exceptional, but it reloads quickly.
M16A2
 Maximum Damage: 16.7 at 10 meters (222 DPS)
 Minimum Damage: 14.3 at 60 meters (190 DPS)
 Rate: 800
 Reload: 3.3
 Spread: 1.5 Base/2.5 Move
 Recoil: .35 Base/.35 Move
 Ammo: 30
 Headshot: 2.1x
 Notes: Very similar to the M416 but fires more quickly and reloads more slowly. The damage per second on this gun is incredible.
Engineer Weapons – Sub Machineguns
The Engineer can use submachineguns. They are great at close range but poor at a distance. They are also silent and have no muzzle flash.
09A01
 Max Damage: 20 at 6 meters (200 DPS)
 Min Damage: 12.5 at 40 meters (125 DPS)
 Rate: 600
 Reload: 3.1
 Spread: 1.25 Base/2.0 Move
 Recoil: .4 Base/.4 Zoom
 Ammo: 20
 Headshot: 2.1x
 Notes: Does decent damage, but rate of fire is not great and the magazine is very small.
ScarL

Max Damage: 20 at 8 meters (200 DPS)
 Min Damage: 12.5 at 40 meters (125 DPS)
 Rate: 600
 Reload: 3.3
 Spread: 1.5 Base/2.5 Move
 Recoil: .45 Base/.45 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: Has a decent magazine size but suffers from high inaccuracy during long bursts.
XM8 C
 Max Damage: 16.7 at 10 meters (208 DPS)
 Min damage: 11.2 at 40 meters (140 DPS)
 Rate: 750
 Reload: 2.7
 Spread: 1.25 Base/2.0 Move
 Recoil: .37 Base/.37 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: Lower damage is made up for by a higher fire rate. Reloads quickly.
AKS74U
 Max Damage: 16.7 at 6 meters (194 DPS)
 Min Damage: 11.2 at 40 meters (130 DPS)
 Rate: 700
 Reload: 3.2
 Spread: Base 1.0/Move 2.0
 Recoil: .4 Base/.4 Zoom
 Ammo: 30
 Headshot: 2.1x
 Notes: I’m not a fan. I prefer the XM8 C to this.
Uzi
 Max Damage: 12.5 at 8 meters (187 DPS)
 Min Damage: 10 at 40 meters (150 DPS)
 Rate: 900
 Reload: 3.2
 Spread: 1 Base/1.5 Move
 Recoil: .33 Base/.33 Zoom
 Ammo: 32
 Headshot: 3.2x
 Notes: Low damage made up for by high rate of fire and great accuracy during longer bursts. A good allrounder.
PP2000
 Max Damage: 12.5 at 10 meters (208 DPS)
 Min Damage: 10 at 40 meters (166 DPS)
 Rate: 1000
 Reload: 2.8
 Spread: Base 1/Move 1.5
 Recoil: Base .3/Move .3
 Ammo: 40
 Headshot: 2.1x
 Notes: Like the Uzi but better. Arguably the best weapon for the engineer.
UMP
 Max Damage: 20 at 10 meters (200 DPS)
 Min Damage: 12.5 at 40 meters (125 DPS)
 Rate: 600
 Time: 3.1
 Spread: 1 Base/1.5 Move
 Recoil: .45 Base/.45 Move
 Ammo: 25
 Headshot: 2.1x
 Notes: A powerful low rate of fire gun. Very deadly at short ranges.
Medic Weapons – Light Machineguns
The Medic has access to light machineguns. They are capable of decent accuracy at range are can lay down bursts of suppressive fire.
PKM
 Max Damage: 16.7 at 8 meters (180 DPS)
 Min Damage: 14.3 at 56 meters (154 DPS)
 Rate: 650
 Reload: 8.5
 Spread: 2 Base/3 Move
 Recoil: .6 Base/.33 Zoom
 Ammo: 100
 Headshot: 2.1x
 Notes: The newbie machinegun. Not worthwhile after new weapons are unlocked.
M249
 Max Damage: 14.3 at 8 meters (190 DPS)
 Min Damage: 11.2 at 58 Meters (149 DPS)
 Rate: 800
 Reload: 8.2
 Spread: 2 Base/3 Move
 Recoil: .5 Base/.275 Zoom
 Ammo: 200
 Headshot: 2.1x
 Notes: Low recoil and large magazine. Good, but not great.
T88

Max Damage: 14.3 at 10 meters (154 DPS)
 Min Damage: 12.5 at 58 meters (135 DPS)
 Rate: 650
 Reload: 8
 Spread: 2 Base/3 Move
 Recoil: .6 Base/.33 Zoom
 Ammo: 200
 Headshot: 2.1x
 Notes: Not that great. Rate of fire is slow but damage is also low.
M60
 Max Damage: 25 at 6 meters (230 DPS)
 Min Damage: 20 at 60 meters (183 DPS)
 Rate: 550
 Reload: 7.8
 Spread: 2 Base/3 Move
 Recoil: .65 Base/.385 Zoom
 Ammo: 100
 Headshot: 2.1x
 Notes: Most Medics swear by this thing and it is easy to see why. Huge damage even at long ranges. Recoil can become a problem if fired in long bursts, however.
XM8 LMG
 Max Damage: 16.7 at 15 meters (208 DPS)
 Min Damage: 12.5 at 60 meters (156 DPS)
 Rate: 750
 Reload: 6.4
 Spread: 2 Base/3 Move
 Recoil: .5 Base/.3 Zoom
 Ammo: 100
 Headshot: 2.1x
 Notes: A surprisingly versatile LMG. As low recoil and weapon damage dropoff doesn’t kick in until a target is about 15 meters away, which is by far better than any other LMG.
MG36
 Max Damage: 14.3 at 10 meters (178 DPS)
 Min Damage: 12.5 at 58 meters (156 DPS)
 Rate: 750
 Reload: 6.4
 Spread: 2 Base/3 Move
 Recoil: .5 Base/.325 Zoom
 Ammo: 100
 Headshot: 2.1x
 Notes: I’m not a fan. I’d rather have an M60 or XM8.
MG3
 Max Damage: 10 at 6 meters (166 DPS)
 Min Damage: 9.1 at 40 meters (151 DPS)
 Rate: 1000
 Reload: 8
 Spread: 2 Base/3 Move
 Recoil: .45 Base/.27 Zoom
 Ammo: 100
 Headshot: 2.1x
 Notes: Spread seems to be virtually nothing when zoomed. Damage drops off quickly, but is made up for by rate of fire. A good LMG for sniping enemies.
Recon Weapons – Sniper Rifles
The Recon’s weapons are sniper rifles. They have long range and great accuracy.
M24
 Max Damage: 100 at 6 meters
 Min Damage: 75 at 25 meters
 Rate: 36
 Reload: 5
 Spread: 7 Base/7 Move
 Ammo: 5
 Headshot: 3.25x
 Notes: Boltaction means slow rate of fire. Does massive damage with headshots. Good for marksmen, but becomes obsolete as better rifles are unlocked.
T88 S
 Max Damage: 39 at 12 meters
 Min Damage: 25 at 70 meters
 Rate: 240
 Reload: 4.1
 Spread: Base 2/3 Move
 Ammo: 10
 Headshot: 2.1x
 Notes: Very hohum. Has an okay rate of fire but doesn’t do much damage.
SV98

Max Damage: 100 at 8 meters
 Min Damage: 50 at 25 meters
 Rate: 37
 Reload: 4.8
 Spread: 7 Base/7 Move
 Ammo: 10
 Headshot: 3.25x
 Notes: Another markman’s rifle. Has a larger magazine than the M24, but minimum damage is much lower.
SVU
 Max damage: 39 at 15 meters
 Min Damage: 25 at 70 meters
 Rate: 240
 Reload: 3.7
 Spread: 2 Base/3 Move
 Recoil: 1 Base/1 Zoom
 Ammo: 10
 Headshot: 2.1x
 Notes: An alright sniper rifle that can also work as an alright midrange rifle when the scope isn’t active. Made entirely worthless by later Recon unlocks.
GOL
 Max Damage: 100 at 6 meters
 Min Damage: 70 at 30 meters
 Rate: 33
 Reload: 4.8
 Spread: 7 base/7 Move
 Ammo: 5
 Headshot: 3.25x
 Notes: An arguable improvement on the M24. Has a higher rate of fire and reloads more quickly but does a little less damage at long ranges.
VSS

Max Damage: 25 at 10 meters
 Min Damage: 20 at 70 meters
 Rate: 600
 Reload: 4.2
 Spread: 2 Base/3 Move
 Recoil: 1 Base/1 Zoom
 Ammo: 20
 Headshot 2.1x
 Notes: A sort of pseudo Assault Rifle for Recons. Can be very deadly in the right hands but not everyone will appreciate it.
M95
 Max Damage: 100 at 15 Meters
 Min Damage: 79 at 40 meters
 Rate: 26
 Reload: 6.9
 Spread: 7 Base/7 Move
 Ammo: 5
 Headshot: 2x
 Notes: The ultimate marksman’s rifle. Damage is high and doesn’t drop off as quickly as the M24, SV98 or GOL. The headshot multipler looks damning, but it doesn’t matter. A headshot will still kill enemy infantry in one shot.
This post is part of the series: Battlefield: Bad Company 2 Weapons
 Battlefield Bad Company 2: A Guide to Weapons
 Battlefield: Bad Company 2 Vietnam Weapons Guide
 Battlefield Bad Company 2: Vehicle Guide