The Space Marines are a great race for players looking to get into multi-player. You will be familiar with them from the campaign and Space Marine units are hard to kill, which is good for beginners. There are, however, some common pitfalls a new Space Marine player should avoid.
The original Dawn Of War ensconced Relic as a headline company in the real-time strategy genre, and they re-affirmed their excellence with Company Of Heroes. Now they’ve come around to do a sequel to Dawn Of War - touting many new features. Will lightning strike twice, or merely strike?
Soviet Assault is certainly something new, it doesn’t change the excellent game play of Cold War: Gone Hot, but it knits six new multipart missions directly into the old campaign. Unfortunately, you have to play through the original campaign to play the new missions.
World in Conflict is an attempt to present an alternate version of the Cold War scenario. The game allows players to follow a simple strategy. You will have select units and position them and play. This simplistic approach makes even a non-RTS player engrossed in playing various missions.
Does slabs and slabs of armor sound appealing? Do you like the idea of massive cannon batteries firing through empty space? Would you rather rely on old-fashioned steel than fancy-pants shields? Then good news - TEC’s capital ships are exactly what you’ve dreamed of.
The Advent are an interesting bunch, preferring high-tech shields and psychic powers in battle. Their capital ships are out-fitted accordingly. Though structurally weaker than competitors, the faster regeneration of Advent shields can be a great advantage, as can their excellent special abilities.
The Vasari were once rulers of the galaxy. Considering this, you’d expect their capital ships to be monsters, capable of devouring planets. In reality, the Vasari’s capitals are not quite that fearsome. But several of them are extremely nasty in combat, and their support capitals are worth learning.
A review looking at ‘Settlers – Heritage of Kings’, a game originally published for Amiga and still enjoying some popularity in modern days. Here you will find everything you need to know, and make up your mind on whether to purchase the latest incarnation of this, once, real-time strategy classic.
Hearts of Iron 2: Doomsday is a pleasure to play and an improved experience. The patches have taken care of the small issues from Hearts of Iron, and the new features included in Doomsday add elements of espionage that allow you to unleash a plethora of overt moves on your enemies.
Nightwatch is a pretty good first attempt at transmitting the entertainment value of the Nightwatch movies to strategy video games. A well constructed and written story line; fun, easy to learn, and engaging combat, and a host of small problems make Nightwatch fun, but a game that needs work.