The Portal series offers a unique gaming experience – first person puzzling armed with a portal gun and the chance to manipulate objects and weapons to your advantage. It’s no wonder that these are hugely popular games…
Portal 2 is the long-awaited sequel to Valve’s Portal, and fans of the original have been gushing about the sequel since before it was released. The game has drawn some criticisms as well, however. So is Portal 2 overrated? It depends on who you ask.
The folks at Aperture Science are back, putting our heroine in danger and not giving her any cake for it. In this sequel to Valve’s Portal game, Chell gets some new surprises, new levels, and some friendly words from our sponsors.
Portal 2 offers a number of achievements, most of which you’ll get in the standard course of the game. There are a few that really require some out of the box thinking though, so if you need some helping getting all of the achievements, just look here.
In Portal 2, Cave Johnson’s hilarious recordings guide Chell through the test chambers and give insight to the history of Aperture Science. While just about everything he says is amusing, these quotes are some of the best.
As with any puzzle game the puzzles at the beginning of Portal 2 are simple, but the complexity of the idea of Portal 2 means that a new player may find the game frustrating at the beginning. This will give you a Portal 2 level 1 walkthrough ensuring you get a good footing before advancing.
We’ve got a long fall ahead of us, a fall into the past. For the time being, we just need to work our way back out of the guts of the facility after our most recent betrayal. This means dealing with the audio remains of Cave Johnson, and some very old tests.
Well, the enemy of my enemy is my friend. It’s time to meet up with our favorite AI to figure out a way back up to Wheatley’s facilities. If you need some help figuring out the red and white gel, and finding your way back to the real testing zone, just look here.
Well, it looks like things have not gone well since our sudden departure. Wheatley’s tests are not going well, so it looks like we’ll be helping out again until we get another chance to fix things. It’s time to scratch Wheatley’s itch.
Well, this is the part where he tries to kill you. It’s time for our big escape and for the big showdown with Wheatley in his lair. I’ll walk you through the entire escape and cover how to finish up the last real test of the game.
Well, now it’s time for Chell to wake up and smell the ashes too. In Courtesy Call, you’ll need to wake up, get back out on the old test course and retrieve a portal gun if you want to escape with Wheatley. Read more below if you need help with your early escape.
Well, it looks like GLaDOS is back. For the time being, there just isn’t much that we can do except try to survive all of her tests while Wheatley devises a new plan. If you need help with test courses 1-8, just take a look below.
We’re back into the swing of things again. There are more tests to complete for GLaDOS and Wheatley still needs you to buy him more time. This walkthrough will explain how to get past all of these tests without a messy death, and get closer to escaping the facility once and for all.
GLaDOS says that she has a surprise for us…which probably isn’t good. There are still tests to be done though as we approach the end of the course. If you need help surviving GLaDOS’ tougher tests while you wait for Wheatley, just look here.
Well, we’re finally on the run with Wheatley. We need to make our way through the back of the Aperture Facility, shut down the turret production line, shut down the neurotoxin production and then confront GLaDOS for the big exchange.
Portal was a huge surprise hit. Popular in part because it was such a great surprise. That leads to the question of whether a sequel to a surprise hit can really be as much fun as the pleasure as a game you were not expecting, especially a game as short as Portal.
The last two test courses for Portal will require all your knowledge to survive. I’ll tell you how to get a vital cube and pull off the tricky jumping puzzles in chapter 10 and then how to stay on the moving platforms in chapter 11. If you need help finishing GLaDOS’ testing, then look here.