This fairly long quest that will take you into an overrun vault in search of vital research. Here we tell you how to survive the attacks of the infected spore carriers inside, find Keely and the research, and destroy the spores to secure Vault 22.
People supporting the NCR in southeast may decide to take action against the camp at Cottonwood Cove. If you’d like to either help the NCR clean out Cottonwood Cove, or help the Legion deceive the NCR patrols in the area, then you should pick up this quest. Look here for all possible outcomes.
If you want to help the NCR improve their camp at Bitter Springs, you’ll want to pick up this quest. For “No, Not Much” you will need to find supplies and reinforcements for the camp, track down a Great Khan sniper and help the doctor learn more for helping the refugees.
If you’re a traveler of the Mojave Wasteland, then there’s an easy way to make some caps. You can use your contacts and connections to secure 4 entertainers for the new show at The Tops, and rake in a nice finder’s fee for the search along with a unique revolver.
Our mission is quite simple. We need to kill the NCR troopers that were brutally converted into ghouls by the radiation and collect their irradiated dog tags as proof for Sergeant Astor, except the tenth dog tag is going to be much hard to collect, since Private Edwards isn’t feral yet.
If you want to get one of the better rifles in the game, you will need to quickly do an investigation into a crooked quartermaster call Contreras. While it’s possible to help this smuggler and thief, the quickest way to get “This Machine” is by working the case for Lt. Carrie Boyd.
NCR supporters can help restore Camp Forlorn Hope by finding needed supplies and helping Dr. Richards heal the wounded soldiers in his tent. You’ll also get to lead an attack on Nelson to secure the region, if you want.
It’s not easy being a messenger in the Mojave Wasteland, but it’s our job. If you want to help the NCR stop the problems with their radio reports, you’ll need to pass along new signals to all of the ranger stations and then handle the problem with Chief Hanlon at Camp Golf.
Unfriendly Persuasion is a quick quest that gives you multiple options for dealing with some NCR mercenaries that are harassing the super mutants in Jacobstown. It’s possible to make a lot of caps quickly if you play your cards right.
Run Goodsprings Run is a counterpoint to Ghost Town Gunfight and the evil option for the starting town. If you don’t want to help Ringo and Trudy, you can join the Powder Ganger assault and help Joe Cobb conquer the town for his own purposes.