Fallout: New Vegas was a surprising return to form for the old series. The mixed fan reviews of Fallout 3 turned into a roar of support for the New Vegas expansion. If you need help understanding the quests or skill system in this game, you can look inside for all the help that you need.
What’s an RPG without good side quests? Since Obsidian did a decent job with their latest shot at the Fallout universe, there are plenty of side quests available for enterprising couriers looking for bottle caps and weapons across the wasteland.
Weapon mods can be utilized to alter how a weapon works – whether this be making it more durable, increasing its range, changing its rate of fire or many more options. They allow players to cater their armory to their playing style, and offer decent benefits without much trouble.
The Sink will be your new home in Old World Blues. If you want to make it the amazing science base that it can be, you’ll need to find all of the upgrades and holotapes to restore the personalities in the Sink. I’ll cover how to explore the Big Empty and get all of these tapes inside this article.
Though a great game, Fallout: New Vegas can get to be a tiresome experience after a while, be it due to bugs, mod conflicts or just sheer “been there, done that”-ness from replaying the game. Add some more fun to your run with this list of Fallout: New Vegas console commands.
It’s finally time to get our brain back. This means a trip to the Forbidden Zone and a grand confrontation with Dr. Mobius’ army. You may want to finish up some business with the Think Tank though, which will allow a few peaceful options for the ending of Old World Blues
X-13 holds a very special stealth suit, and it’s all ours after we run a few tests and prove our abilities on the course. There’s also plenty to grab on the observation course, and a few optional challenges for interested parties.
It’s time to set out for the Big Empty in Old World Blues. This means a fun little trip to the drive-in and a new search for technology. We’ll start out with a trip to X-2 to get a very big antenna and a battle against an army of robot scorpions.
We’ll take a trip back in time for this one, as the X-8 lab tests our seditious tendencies and fighting abilities. If you can handle the cyberdogs and the nightstalkers, then this lab will hand you some useful research and a vital upgrade for the sonic emitter.
As you get to the upper echelon of your skills you have fewer choices to pick from, but some of these are very useful Perks. This section of the guide will detail the advanced Perks, as well as the ones that you can’t receive by leveling up alone.