Dungeons Masters have the most work to do in order for a Dungeons and Dragons game to be successful. They create the NPCs, the setting, the quests and loot. They are basically the god of the D&D world, so becoming one takes a little practice.
Checkers is played on a board, Chess is played on a board. Monopoly is played on a board. Why not play your Dungeons and Dragons campaigns on a board too?
Deep underground in the twists and turns of the Underdark lurk the Drow, an evil and sadistic race of dark-skinned elves. Their society is different from that of their fair-skinned counter parts!
Character generation in Dungeons and Dragons involves many things, not the least of which is selection of the character’s class. This variable dictates the character’s abilities and his role in the group.
One of the few things that sets us humans apart from the other animals, aside from intelligent thought and opposable thumbs, is the ability to make fun of things! It’s an unwritten rule to which you agree when you slide your chair up to the gaming table. No holds barred, all is fair game!
Starting your very first Dungeons and Dragons game can be very daunting at first. The trickiest things about starting a game is getting enough people (2-6) and, if you are playing the 3.5 version, getting all of the necessary dungeons and dragons books.