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Chun-Li works for Interpol, her current assignment is to infiltrate the dark world of her arch-nemesis M. Bison, and to dismantle his world wide criminal organization. She entered the Street Fighter tournament in order to once and for all challenge Bison and eliminate him.
Chun-Li’s main advantage is her speed and agility, which makes her at home in the air, giving her a good foundation that makes her effective in a ground fight. Use Chun-Li’s Wall Jump against high-flying opponents who try to beat her at her own air game. Her air throw usually attacks first in the air and after a few attempts will make opponents give up and try a different tactic. During ground combat use Chun-Li’s Kikoken Special Move and then follow-up behind this attack with a throw or Hazanshu for really nice damage. Chun-Li’s Super and Ultra Combos have some warm up time that telegraphs them and makes them pretty easy to block, unless you have the timing to catch your opponent in a recovery animation. Use her Ultra Combo against projectiles, it will go right through projectiles, and moves a nice distance, so works really good against fireball spammers.
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Street Fighter IV implements six attack buttons in the game; Light Punch, Medium Punch, and Heavy Punch (LP, MP, HP) and Light Kick, Medium Kick, and Heavy Kick (LK, MK, HK). The lighter attacks are executed faster but require the attacker to be closer to the opponent to execute properly. Heavy attacks have a greater range of attack and do more damage than light attacks.
Special Attacks are the fighters’ main abilities, the individual moves that are his signature and indicate his fighting style. This guide will use P for punch or K for kick when talking about special attacks, and PP and KK when an attack calls for you to press the button twice.
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You can execute throws by tapping LP + LK while close to an opponent, pressing the left or right directions on the control pad controls the direction of your throw. You can also counter throws by tapping LP + LK as an attacker tries to throw you, which will result in both attacks being cancelled.
Focus Attacks are a new element to Street Fighter IV that are executed by pressing MP + MK during combat. Focus Attacks are both offensive and defensive techniques depending on the situation. Hold MP + MK to charge up an attack, you can absorb one attack while in this stance and releasing the button will unleash a counter attack on your opponent. Otherwise, your fighter will unleash an unblockable attack after a few seconds. Focus Attacks with the Armor Breaking ability, as well as throws, will bypass the Focus stance.
The Focus Attack is also useful to perform the advanced fighting technique Focus dash cancelling. This requires good timing to execute, but with practice you can cancel out your attack animation and into a forward dash that will allow you to immediately execute a Super or Ultra Combo. To execute a Focus dash cancel after beginning a special attack, tap MP + MK and then right, right on the directional pad.
EX Attacks are special attacks that are executed by pressing two punch or kick buttons instead of one. EX attacks do more damage than their normal counterparts and are usually faster in execution, and will deplete one bar on your Super Combo Gauge.
Super Combo Gauge/Super Combos is the four bar gauge that fills up as you fight and are successful with your attacks, it will be emptied when you perform a Super Combo.
Revenge Meter/ Ultra Combos is the opposite of the Super Combo Gauge, this meter fills as you take damage, and does not carry over to the next round of fighting. Once your fighter has received a certain amount of damage the Revenge Meter will be released.
Note: The input directions (arrows) used for attacks and special moves in this guide assume your character is facing to the right. If you're facing to the left, reverse the left/right directional commands listed in this attacks guide. Also, when you see a directional command preceded by the word "hold", this means you should hold the specified direction for around two seconds before continuing the rest of the commands.
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Koshuto – Normal Throw – right + LP + LK
Kirinshu – Normal Throw – left + LP + LK
Ryuseiraku – Normal Throw – LP + LK (in air) – this is an air throw attack
Kakukyakuraku – Unique Attack – down/right + HK
Rear Spin Kick – Unique Attack – down/right + LK
Kakusenshu – Unique Attack – right + MK
Kintekishu – Unique Attack – left + MK
Tenkukyaku – Unique Attack – MK (during the Kintekishu attack)
Tenshyokyaku – Unique Attack – down, up + MK (during the Tenkukyaku attack)
Yosokyaku – Unique Attack – down + MK (while jumping) – Chun-Li can perform this attack three times in quick succession
Wall Jump – Unique Attack – up/right (middle-jump, near wall)
Hyakuretsukyaku – Special Move – Tap K rapidly and repeatedly
EX Hyakuretsukyaku – Special Move – Tap K rapidly in pairs and repeatedly in pairs
Kikoken – Special Move – Hold left for two seconds, right + P
EX Kikoken – Special Move – Hold left for two seconds, right + PP
Hazanshu – Special Move – right, down/right, down, down/left, left + K
EX Hazanshu – Special Move – right, down/right, down, down/left, left + KK
Spinning Bird Kick – Special Move – Hold down for two seconds, up + K
EX Spinning Bird Kick – Special Move – Hold down for two seconds, up + KK (Armor Break)
Senretsukyaku – Super Combo – Hold left for two seconds, right, left, right + K
Hosenka – Ultra Combo – Hold left, right, left, right + KKK
This guide contains all the various normal, unique, and special moves, as well as the Super and Ultra Combos for the characters in Street Fighter IV. In addition, we discuss the best uses and tactics for each fighter to implement during combat.