Rift :Planes of Telara Races Guide

Rift :Planes of Telara Races Guide
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This MMO gives players the option to have fun playing more races than just as a human. The races will each have their own look, as well as unique racial ability and background story for that race. The race chosen by the player will also determine which faction they will be involved with in Rift: Planes of Telara.

The Guardians Races – Dwarves, High Elves, and Mathosians.

The Defiant Races – Bahmi, Eth, and Kelari.

The Guardians Races in Rift: Planes of Telara



The Dwarves out of the Rift Planes of Telara races are said to have helped Bahralt, the crafter God, with his masterpiece, and thus gave them life. Dwarves have a strong desire to build and create, and are said to have even built the first cities in Telara. Dwarves were the first blacksmiths, masons, and enchanters of staves.

Dwarves aided Telara when the Blood Storm invaded and were very important in the creation of Telara’s empires. However, due to events in Telara, dwarves currently have no homeland any longer and have been seeking shelter with the High Elves, Mathosians, and sometimes even the Eth.

Rift Planes of Telara High Elves

High Elves

The High Elves are a cultured race that is quite beautiful and elegant. They are also perhaps one of the oldest races in Telara and they are able to trace their roots to the “Age of Legend.” They pride themselves on being caretakers and protectors of the forests in Telara. The great forest of Tavra used to spread across most of Telara, and this is where they ruled for millennia.

High Elves also lost much during the Blood Storm Wars, and are now centrally located in their new capital of Cliffside Vale. They are in great alliance with the Guardian faction, but can sometimes be distrustful of the younger races in Telara.

Rift Planes of Telara Mathosians


One of the human races, the Mathosians, are very honorable, have high values of faith, are strong, hard workers, and very loyal. It is said that all of the Gods in Telara joined together to create this race, which is perhaps why they began to dominate Telara so quickly.

The Mathosians once ruled the Northern rocky highlands. However, due to a disaster known as the Shade, many Mathosians eventually fled and founded their new city of Port Scion. Many remained loyal to the Kings and fled back to the North serving evil under the hand of Aedraxis Mathos.

The Defiant Races in Rift: Planes of Telara

Rift Planes of Telara Bahmi


Out of the Rift Planes of Telara races, the Bahmi are closely related to their elemental ancestors known as the “Shalastiri” which is said to have arrived in Telara from a rift in the Plane of Air during the first of the Blood Storm Wars. Led by prince Bahmi, they are said to have been invaluable warriors against the dragons.

Since they aided Telara during the war, they were not able to return to their homeland, and eventually settled in the Rhaza’de Canyons. They eventually breed with humans and formed this new race called the Bahmi. They are highly strong, have amazing craftsmanship, and are quite hospitable despite their brutish reputation. The magical tattoos on their bodies are called “sefir” and this is all that remains of their elemental heritage.

Rift Planes of Telara Eth


The Eth is the other human race in Telara. These humans were in the Southern desert portion of Telara and had to learn to become masters of magic to tame their environment in order to survive. They discovered the “sourcestone” which helped fuel the eldritch war machines during the Blood Storm Wars, and eventually even helped them to build astounding cities in their land.

However, the dragon cultists discovered their technology and the Eth decided to bury their cities in sand rather than risk the release of the Blood Storm. The Eth are now nomadic again in the desert and many have sought comfort with the Bahmi and with the Mathosians.

Rift Planes of Telara Kelari


Out of the Rift Planes of Telara races, the Kelari are the rebel elves that split from the High Elves during the “Age of Dragons.” They forged their cities out of limestone, and bound very powerful spirits to their structures to keep them intact. The Kelari believe that they are actually equal to the gods, rather than subservient.

The Kelari fled from their home when their society became corrupted, and their spirits left and were taken over by new spirits bloated with power. They tolerate the other races in the Defiant faction, but are no means friends with the races in the Guardians faction.