Resident Evil 4 Separate Ways Guide

Resident Evil 4 Separate Ways Guide
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The Woman In The Red Dress - Resident Evil 4 Separate Ways Guide

The PC, Wii and PS2 versions of Resident Evil 4 come with some additional features, modes, costumes and special unlockables that didn’t originally appear in the GameCube version of Resident Evil 4. One of the new modes is called Separate Ways, and it features a brief story-mode set of missions involving the double-agent Ada Wong…probably better known to most gamers as “the woman in the red dress”.

This Resident Evil 4 Separate Ways guide will briefly go over a few things when playing through the extra mode on the game, as well as a few hints on surviving through the brutally difficult campaign.

Chapter 1: Ring The Bell

The village that leads to the church

The very first mission that Ada must carry out involves ringing the church bell in order to save Leon from the hordes of villagers attacking him. This sounds like an easy task, and in some ways, it is kind of easy, however the difficulty for Ada has been greatly enhanced in comparison to playing as Leon. Still, the upside to playing as Ada is that she’s slightly quicker and performs her moves effortlessly enough to make quick work of the not-so-zombified villagers.

It’s important to never keep your back to the villagers for long, as they move rather quickly when fighting against Ada and it’s important to take them out as fast as possible, otherwise they can become overwhelming.

Getting up top to grab the key

After taking out a number of villagers, a key will drop from a chicken on top of the roof across from the large house. Use the grappling hook to get up there and snag the key and then head through the church door.

Head up behind the church to grab the door key…but before doing so you’ll need a replacement item. Before completing the puzzle to take the door key you’ll need a gem to put into the socket. Head across the rickety bridge after defeating one of the chainsaw sisters, and go into the next section where you’ll find the gem to work as a replacement for the Los Illuminados church key symbol.

Church key acquired

Bring the gem back to the tombstone puzzle behind the church. The combination for getting it open is the same as the one from the main game with Leon: The ‘M’ symbol, the ‘Z’ symbol and the ‘T’ looking symbol. Alternatively, it’s all the symbols of the dead twins in the graveyard just in front of the church.

Grab the church symbol key and head inside. You’ll need to dispatch a few of the cult groups and then head upstairs where Ashley is. You won’t be freeing Ashley, though, you’ll be locking the cage around her door and ringing the church bell by completing the stain glass light puzzle.

Chapter 2: Save Sera

Meeting with the Mysterious Merchant

Ada isn’t just all about dropping in and out of situations unexpectedly to provide gamers with eye-candy every once in a while during Leon’s campaign, she actually has some serious objectives to accomplish just like Jill in Resident Evil 5. One of those objectives includes saving Sera in order to retrieve the sample from Saddler. After ringing the church bell Ada has to save Leon again by following him to the house where he’s captured. Like before, the area is riddled with fast-moving villagers who seemingly pop out of nowhere. After making quick work of them you’ll need to head back to the house where Leon briefly encountered the village chief. Ada will eventually get captured and taken to the sacrificial cave near the cargo lift. You’ll have to find your way back to the house where Leon and Luis have to defend it against the horde of angry villagers.

Taking down some zombies

Follow the path down to the house where the Chief is and gather up some supplies and the lift access key, but not before first taking out a chainsaw wielding villager. Take out the rest of the villagers who block your path and then use the lift key to turn the lift on and head back up where you’ll have to face off against an El Gigante.

There are a few gems and supplies located on top of the platforms. Simply stand underneath them and use the grappling hook to get up top and resupply.

At the end of the doorway you’ll face off against the El Gigante. A combination of TMP fire to the face and sniper rifle shots to the Plagas in his back will make quick work of him. Exit the door and meet up with Luis.

Chapter 3: Castle’s Pardox

Make sure you have the right weapons for the castle

This chapter only has a few difficult segments but it’s nowhere near as challenging as Chapter 4 and the awfully difficult ship segments. Unlike Leon, Ada starts the stage after she meets him and heads into the garden to talk to Wesker. From there it’s a matter of getting out of the garden maze and facing off against a lot of dangerous cultists with Las Plagas heads. Keeping up high helps a lot in being able to pick off some of the cultists as they traverse the maze.

Head through the castle while avoiding Leon. You’ll need to find the hourglass to place inside of the treasure box located in the cage with the Garrador. This can be found in the treasure room outside along the castle walls where the Broken Butterfly is originally located in Leon’s game.

Chapter 4: Save Leon

Wesker wants Ada to kill Leon

After ringing the church bell, saving Luis Sera and traversing through the castle, it’s time to save Leon…again. This time he’s facing off against the formidable, drug enhanced Jack Krauser. Ada starts in the tunnels where Ashley gets captured by Saddler. This is a completely original stage environment and requires careful footing. This is a difficult area to get through mainly because of the tanker at the end of the chapter.

Head through the tunnel segments and remember to keep an eye out for treasures. After heading through the tunnel areas and clearing out the baddies, it’s time to deal with the tanker. This is by all means a very difficult area to deal with due to the turret cannons. You’ll need access cards to active counter turrets in order to blow up the enemy turrets. The blue card is over in a corner, which activates the first turret.

The second turret is a lot harder to gain control over. You’ll need to watch your step once you get to the end because there are a handful of turrets that pop up on the final gate. Just remember to get to the edge of the platform and use the grappling hook to hop back to the other side of the docks and grab the red key to use for the second turret and blow up the turrets before proceeding to the next segment. There’s a limited amount of time so it’s best to just pass by all the enemies up until the end.

Chapter 5: Retrieve The Sample

A crossbow is essential for chapter 5

All right, this is it…the final chapter. This one here is extremely difficult and will require some serious skills to get through. The early goings of the chapter sees Ada following behind Mike the helicopter pilot and finishing off a few of the remaining mercenary las plagas.

The only hard part at the start of the chapter is fighting the two mini-gun wielding soldiers once you reach the door for entering the compound. One will jump down in front of the switch to unlock the door and can prove difficult to fight. The best thing to do is hop down and find cover below while waiting to get an open shot and using the sniper rifle to pick them off.

Leon is disappointed he didn’t finish Krauser

After getting through the door you’ll end up in the jail cell where you can save the game and trade supplies from the mysterious merchant. Be sure to stock up on TMP ammo and shotgun ammo because you’ll have to face off against Krauser…yes, Krauser. He’s easier and harder; easier because he doesn’t have a lot of room to dodge and that means you can quickly pump bullets into him without him moving around too much. He’s, of course, harder because you won’t have a lot of room to dodge either. Just use the TMP to aim for his feet and then shoot him in the head when he kneels down. Also, be sure to grab supplies while you’re up on the rooftops because Ada will automatically grapple to the next segment after you dispose of Krauser.

Equipping the right weapons for the final segment

The second-to-last part of the Separate Ways campaign involves fighting Saddler in his robed version after Ashley and Leon get out of his lab. Basically, the crossbow works perfect for this situation and you can just keep shooting him until the yellow eye in his mouth appears. When it does, run up close and press the attack button to strike him. Two or three times of this and he’ll be finished. Be sure to grab as many supplies as you can while you’re in the lab.

The very final segment of Separate Ways sees Ada having to help Leon, yet again. This time she has to get him the special rocket launcher from on top of one of the construction sites. This is a timed mission and it’s best to just run past as many enemies as possible…shooting only those who genuinely get in your way. You’ll have a very limited amount of time to complete this segment so don’t waste time fighting anyone you don’t have to. Once you get to the top of the structure, grapple over and grab the rocket launcher to toss to Leon. After that, you’re done.

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