You’ve opened the vault, laid waste to Zombie Island and took down all the best that Mad Moxxi had to offer. It was great, but you crave more. More advancement, more challenge, and most importantly, more loot. It’s time to raid the Secret Armory of General Knoxx.
The Wending Woods is a fairly small area, but you can do a few side quests in it besides the ones for the Merchants Guild or the Chanters Board. We cover the Summoning Circle, the Brothers of Stone, Keenan’s Last Wish, Ines the Botanist and a few other points of interest.
Well, the Pilgrim’s Path is secure but there’s still a lot of darkspawn hiding out in the nearby Silverite mine. We need to to clear them out if we want the Wending Woods to be truly secure. This doesn’t go as planned though, so we’ll need to fight our way out of the dungeon.
If you want to secure the Pilgrim’s Path for some lucrative trade in the region, then you really need to kill all of the evil stuff in the Wending Woods. There are scavengers, darkspawn and a lot of evil sylvans who want to stop us. If you need any help finding your way, then look here.
It only makes sense that the merchants in Amaranthine could use a good traveling hero. There’s a lot of work to be done and it’s all for pretty good money. You can even do most of these while your wandering around the Blackmarsh and the Wending Woods.
The Chanter’s Board is still a great source of money and experience in Dragon Age: Awakening. The Chantry in Amaranthine has a few missions for you and I’m here to tell you how to beat them. If you need any help cleaning up Amaranthine or gathering supplies, then look here.
We’re through the Fade and into the version of Blackmarsh in the other realm. We need to decide whether we wish to support the Spirit of Justice or the Baroness in the war with the town. We also need to kill one or the other and then kill the Baroness back in the real world.
Review of the action-adventure button masher Darksiders. The player takes control of the Horseman War in a post-apocalyptic Earth. He is accused of causing the end of man and sets out clear his name. War sets out to do what he does best, War.