Mount and Blade Character Creation Guide – How to Set-Up Your Mount & Blade Character

Mount and Blade Character Set-Up

When you begin a new game of Mount and Blade your first task is to set up your character. You are offered a series of choices which will determine your starting stats, your possessions and your wealth. You can choose to be a male or female character.

Once you begin the game you can increase your stats, skills and weapon abilities through gaining experience. However it is worth considering what type of weapons you want to specialise in and what approach you might like to take so you can set up your character appropriately right from the start.

The choices that follow and the relevant stats gained are:

Your Father

The first choice is related to what your father was.

An impoverished noble

  • Stats – Intelligence +1, Charisma +2
  • Skills – Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1
  • Weapons – Two-handed weapons +9, Polearms +9

A travelling merchant

  • Stats – Intelligence +2, Charisma +1
  • Skills – Riding +1, Inventory Management +1, Leadership +1, Trade +2
  • Weapons – One-handed weapons +3, Two-handed weapons +9

A veteran warrior

  • Stats – Strength +1, Agility +1, Charisma +1
  • Skills – Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1
  • Weapons – Two-handed weapons +14, Polearms +6, Throwing +13

A hunter

  • Stats – Strength +1, Agility +2
  • Skills – Power Draw +1, Athletics +1, Tracking +1, Pathfinding +1, Spotting +1
  • Weapons – One-handed weapons +3, Two-handed weapons +9, Archery +37

A steppe nomad

  • Stats – Strength +1, Agility +1, Intelligence +1
  • Skills – Power Draw +1, Riding +2, Horse Archery +1, Pathfinding +1
  • Weapons – Archery +37, Throwing +13

A thief

  • Stats – Agility +3
  • Skills – Power Throw +1, Looting +1, Athletics +2, Inventory Management +1
  • Weapons – One-handed weapons +11, Throwing +22

Your Childhood

The second choice relates to how you spent your childhood.

A page at a nobleman’s court

  • Stats – Strength +1, Charisma +1
  • Skills – Power Strike +1, Persuasion +1
  • Weapons – One-handed weapons +2, Polearms +4

A craftsman’s apprentice

  • Stats – Strength +1, Intelligence +1
  • Skills – Engineer +1, Trade +1

A shop assistant

  • Stats – Intelligence +1, Charisma +1
  • Skills – Inventory Management +1, Trade +1

A street urchin

  • Stats – Agility +1, Intelligence +1
  • Skills – Looting +1, Spotting +1
  • Weapons – One-handed weapons +2, Throwing +7

A steppe child

  • Stats – Strength +1, Agility +1
  • Skills – Power Throw +1, Horse Archery +1
  • Weapons – Archery +20

Early Adulthood

The third choice relates to how you spent your early adulthood.

A squire

  • Stats – Strength +1, Agility +1
  • Skills – Power Strike +1, Weapons Master +1, Riding +1, Leadership +1
  • Weapons – One-handed weapons +22, Two-handed weapons +39, Polearms +36, Archery +15, Crossbow +14, Throwing +14

If you choose to be a female character then instead of Squire you have –

Lady in waiting

  • Stats – Intelligence +1, Charisma +1
  • Skills – Riding +1, Wound Treatment +1, Persuasion +2
  • Weapons – One-handed weapons +5, Crossbow +23

A troubadour

  • Stats – Charisma +2
  • Skills – Weapons Master +1, Pathfinding +1, Persuasion +1, Leadership +1
  • Weapons – One-handed weapons +18, Crossbow +14

A university student

  • Stats – Intelligence +2
  • Skills – Weapons Master +1, Wound Treatment +1, Surgery +1, Persuasion +1
  • Weapons – One-handed weapons +15, Crossbow +29

A goods peddler

  • Stats – Intelligence +1, Charisma +1
  • Skills – Riding +1, Pathfinding +1, Inventory Management +1, Trade +1
  • Weapons – Polearms +18

A smith

  • Stats – Strength +1, Intelligence +1
  • Skills – Weapons Master +1, Tactics +1, Engineer +1, Trade +1
  • Weapons – One-handed weapons +11

A game poacher

  • Stats – Strength +1, Agility +1
  • Skills – Power Draw +1, Athletics +1, Tracking +1, Spotting +1
  • Weapons – Polearms +12, Archery +53

Your Motivation for Adventure

Your final choice relates to your motivation for the quest.

Personal revenge

  • Stats – Strength +2
  • Skills – Power Strike +1

The loss of a loved one

  • Stats – Charisma +2
  • Skills – Ironflesh +1

Wanderlust

  • Stats – Agility +2
  • Skills – Pathfinding +1

Being forced out of your home

  • Stats – Strength +1, Intelligence +1
  • Skills – Weapons Master +1

Lust for money and power

  • Stats – Agility +1, Intelligence +1
  • Skills – Looting +1

Stats Explained

As you can see there is a great deal of variation to choose from. Strength increases you hit points and the damage that you inflict. Agility determines your speed and mobility. Intelligence gives you a bonus skill point and you need a minimum level to read the books in game which can be used to gain extra skill points. Charisma determines the number of troops you can lead.

Finishing your Character

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Once you have chosen the back story for your character you can name them and spend any remaining points you have on skills and weapon abilities. The choices you made will also determine your starting inventory, for example if you chose to be a merchant then you will start with a range of goods, if you chose to be a squire you will have better weapons and armor.

Finally you can select your characters face and hair using a simple editor program. This allows you to really personalize your character for the adventure ahead.

This post is part of the series: Mount & Blade Guide

Learn how to build a successful character, earn renown, complete missions and more in Mount & Blade.
  1. Ride to Victory in Mount & Blade and M&B: Warband with These Game Guides
  2. Mount and Blade Guide: Succeed in Calradia
  3. Mount and Blade Character Creation & Set-Up
  4. Mount and Blade Controls and Inventory
  5. Taking Villages, Castles and Towns – Mount and Blade PC Game Guide
  6. How to Build Renown and Honor in Mount and Blade
  7. Mount and Blade Guide: Recruiting and Commanding an Army