Traders in Act I
Three of the NPCs at the Rogue Encampment in Act I ("The Sightless Eye") will buy and sell goods, allowing you to unload some of your treasure and find new powerful items.
Akara is the High Priestess of the Sisterhood of the Sightless Eye, the spiritual leader of the Rogues. She gives you the Den of Evil quest and the Search for Cain quest. When you talk to her, your mana and health will be restored, as well as those of your hireling. Akara also sells staves, wands, scepters, scrolls and potions. As of Patch 1.13, talking to Akara after completing the Den of Evil quest allows you to redistribute your stat and skill points once per difficulty level.
Charsi is the town's blacksmith. She buys, sells and repairs weapons and armor. Charsi comes from Barbarian ancestry, but is a memberof the Rogues' Sisterhood of the Sightless Eye. She gives you a in Act I, "Tools of the Trade," in which you must retrieve the Horadric Malus from the Monastery. When you return the Malus to Charsi, she will imbue a non-magical, non-jewelry, non-socketed item with three to five magical attributes. You should wait to get an item imbuded until you find something high-quality that you can use later in the game.
Gheed is a traveling merchant whom most of the Rogues dislike. He sells items and provides gambling, which allows you to spend gold on unidentified items on the chance that their magical properties could be useful. Gheed has an item named after him, the Grand Charm Gheed's Fortune, which gives you more gold from monsters, reduces vendor prices and gives you a greater chance of finding magic items.
Two other NPCs in town will give you quests in Act I.
Kashya is the military leader of the Rogues. She is distrustful of all characters except Amazons. Kashya initiates the Sisters' Burial Ground quest, in which you must defeat the corrupted Rogue Blood Raven. After you complete the quest, you will be able to hire Rogue mercenaries. Kashya will also resurrect your hireling if she dies.
Deckard Cain is a returning character from the first Diablo game. He appears in town after you rescue him from Tristram in a quest given to you by Akara. Cain is a learned old man and will follow you throughout the game, giving you quests and information on the Horadrim and other legends. In Act I, he gives you the Sisters to the Slaughter quest, in which you must destroy Andariel. He will also identify items for you for free. If you don't rescue Cain before the end of Act I, the Rogues will give you the Sisters to the Slaughter quest and rescue Cain themselves, but Cain will charge you 100 gold to identify items.
The two final NPCs in Act I don't play a big role or give quests, but they will help your character along in the story.
Flavie is a Rogue scout who guards the entrance to the Blood Moor. Before you have completed the Den of Evil quest, she warns you away from the Blood Moor, as your character is too low-level to handle that area safely. If you fight monsters near Flavie, she will help you out. Since Flavie is unkillable, this is very helpful when you're fighting powerful bosses, such as Uber Diablo.
Warriv is the leader of the caravan that will take you eastward from Act I (the Rogue Encampment) to Act II (the city of Lut Gholein). He can trasport you between the two locations, which is useful if you need to return to the Rogue Encampment later in the game (for example, to get a weapon or armor item imbued by Charsi).
This post is part of the series: Diablo 2 Quest Guides
- Diablo 2 Special Quests – How to Access Special Quests in Diablo II
- Diablo II Quests Guide: Act One Quests in the Diablo II PC Game
- Diablo II: Lord of Destruction Guide: Act I Townsfolk
- Act Two Quest Guide for Diablo II – Lut Golein Quests in Diablo II
- Guide to Act III Quests in Diablo 2 – The City of Kurast – Diablo II Quests
- Act IV Quests Guide for Diablo II – Guide to Act IV Quests in Diablo 2 – Hell Quests
- Lord of Destruction Quests – Diablo II Quest Guide for Act V – Mount Arreat & Harrogath