The Templar is a good cleric that specializes in healing, particularly in keeping a main tank alive through serious incoming damage. Along with their evil counterpart the Inquisitor, this class has an ability to let their “overhealed” damage apply after their target receives more hits.
The Swashbuckler is a dashing, lightly armored scout class known for their dazzling swordplay. They require good reflexes, as they must chain together a variety of attacks to find an opening in their enemies.
The shadowknight is the evil flipside of the paladin. They’re a plate wearing death crusader that uses lifetaps, heavy armor, massive weapons and undead pets to cause havoc in the shattered world of Norrath. They’re capable tanks, but they also do lots of damage with their weapons and spells.
The ranger is a strong scout class that focuses on dealing physical ranged damage, with some melee harassment skills thrown in there. They chiefly use their bow to kill from afar, only occasionally switching to their melee weapons to dispatch creatures that get close to them.
The paladin is a holy warrior that can fulfill a variety of roles. They wear heavy plate armor, can wield a variety of weapons, and can cast heals and buff their allies.
The Mystic is a good shaman class that primarily uses wards to prevent damage from ever coming into the target. They also use an array of powerful buffs that improves every aspect of their allies, boosting statistics to high levels.
The monk is a strong unarmed brawler that specializes in melee damage, avoidance and pulling. They’re good aligned, which means that they need to start in either Qeynos or Kelethin. Monks wear leather armor, and their most important statistic is agility.
The Kerra are a race of cat people that have had a rather fractured history. They originated on the island continent of Odus, where they had a persisting rivalry with the Erudites, particularly their Heretic necromancer faction.
The Illusionist is a crowd control focused arcane caster limited to good aligned players. They use illusion magic to deceive their foes, controlling their actions and helping to impose order on the chaos of battle.