This is a full guide for chapter 5 of Half-Life 2. This part of the walkthrough covers the fairly uneventful non-combat chapter. A little help never hurts though and I’ll cover the whole chapter inside.
This part of the Half-Life 2 walkthrough covers the fighting you’ll have to do to open the first flood gate. The canal run after it will also be covered for anyone who is having trouble with the airboat sections.
This section of the Half-Life 2 walkthrough will give you the best methods for avoiding the mines and escaping the new helicopter on your tail. The little seesaw puzzle ahead gets a mention too, so if you are stuck at any point between the second and third flood gates, then look here.
This section of the Half-Life 2 walkthrough covers the entirety of the battle at the second flood gate. You will need to kill a bunch of Combine while dodging the gunfire of a pursuing helicopter. This is actually one of the toughest parts of the game so far, so feel free to look inside.
You finally get some firepower for your airboat in the fourth chapter. This section of the Half-Life 2 walkthrough covers the prelude to the final set of confrontations and it covers the last canal run. It’s a short section, but you might need a little help to get to the end with full health.
This section of the Half-Life 2 walkthrough covers the last series of battles against the armored cars and the helicopter at the end of chapter 4. This will also have the directions to open the last flood gate and end the chapter.
This section concludes the third chapter of Half-Life 2. The walkthrough covers the canal battles, the water puzzles, and the brief fighting with zombies at the end. If you need help making it out of the canals, then look inside for some help.
The fighting intensifies as the Combine pump man hacks into the sewers. This section of the Half-Life 2 walkthrough covers the best tactics for fighting the man hacks blocking your path and getting past the steam puzzle.
This section of the Half-Life 2 walkthrough covers the two barnacle puzzles and the encounter with the helicopter in the canal. These require a bit of a gameplay shift as running and jumping are required to get away with your life. The best routes are inside this guide.
There are nearly a dozen Plasmids in Bioshock, all giving you unique and different powers. However, you can only choose a handful. Would you rather have the ability to freeze someone or light them on fire? Do you want to shoot hornets out of your forearm? Our handy guide will help you choose.