Chicken Chaser? Why Do They Call You That?
The original Fable was a credit to Lionhead as developers. The game provided an environment that was part-action-RPG, part life-simulator. For these reasons and many more, Fable holds a special spot in my top games - even though it did have its faults.
For me, Fable was an amazing game, but it is important to not overlook the outlandish promises made by Peter Molyneux at the time of the release. According to him, Fable was more than a game - it was a simulator for how an RPG would play out in the real world. And sure enough, you could pillage whole cities, gain loads of experience, marry, divorce, and do a lot of other things - however, it never felt quite realistic enough. After having destroyed an entire town and bought the buildings from the dead tenants, you could just go to the “Temple of Avo” and donate enough money to make you good again.
Fable 2 remedies these problems and then some. For starters, they revamped the character development and interactions. What this means is that in Fable 2, you can marry, have children, own property, much like you could in the first Fable - however, the systems which are involved are much better developed. In Fable 2, marriage is now a much more interesting endeavor, as you have to actively participate in making your game-wife (or game-husband) happy.
Added to this is the ability to be either a female or a male main character, and the fact that given a certain amount of time, you can even have children in the game. Should you kill your husband or wife (and this is entirely possible), your children go into protective custody, and the city sudden shuns you by means of calling you a murderer and etc.
In the first Fable, being evil was an entirely conscious choice - if you suddenly were not paying attention, you could well be on the path to being good once more. In Fable 2, however, the decisions regarding your morality are more streamlined, and you can inhabit a moral gray area - something that was quasi-impossible in the first game.
Combat has been completely changed, in favor of a three-button dedicated system for your mêlée, ranged, and magic abilities. Mêlée combat is more rewarding now that combos are done exclusively on one button based on rhythm timed button presses. Interestingly enough, ranged skills and mêlée skills that have been added to the game are now unlockable items - making their value go up, because you actually have to spend skill points to get them.
Overall, the experience works because the game is incredibly detailed, and this attention to the smallest of details (even towns now have economies to consider on your building-purchasing efforts) makes it a worthwhile game to have in your collection. If you’re an RPG fan or even just a fan of life-simulators, chances are Fable 2 will make you feel like your hours spent are worthwhile. The best addition to the game by far? The dog - as your companion, he helps you so much that anyone who manages to hurt him will have committed a mortal sin in your book.
This post is part of the series: Fable 2 Reviews
A collection of reviews for Fable 2.