Red Mountain is the region, or more accurately landmark, which gives the whole island of Vvardenfell its name. Vvardenfell is in fact the Dwemer name for the volcano which is situated exactly in the centre of the whole island, and it means ‘City of the strong shield’ in the Dwemeri language. The volcano dominates the island and everyday Dunmer life, emanating magical energies which are felt in the relatively small region and across the island. The area is highly dangerous and not many adventurers choose to even go near, since the only artefacts which could control the heart within the central chambers in Red mountain have been lost.
The Ghostfence surrounds the perimeter of the volcano, and prevents the blighted monster and the corprus abomination to attack the few Ashlander camps and the small towns in the region. Although the Temple have outposts within Red Mountain, none of the active Great Houses control the region, as it’s under the law of House Dagoth and its dangerous creatures.
Places of interest
Aside from the volcano and the nearby surroundings, the Red mountain region also offers other points of interest, such as the Foyadas or hardened flows of lava which form a unique geographical feature. There are also many Dwemer ruins such as Odrosal or the hugely important Dagoth Ur ruin, found inside the Ghostgate and home to Dagoth Ur himself.
There is also the stronghold of Kogoruhn, an ancient place which contains many valuable items waiting for whoever is brave enough to venture there. Even though it is known that the stronghold is to be found somewhere within the region, its location has been forgotten due to the fact that it’s inhabited by House Dagoth followers; this makes the grounds highly dangerous and also the fact that it has no functioning propylon, which allows for transport between strongholds, makes a quick get-away difficult.
The two major centres found in the region are Ald’Ruhn, under control of the Redoran Great House, which has many factions and a large community of merchants and service providers. The temple town of Maar Gan is also found in the region, and offers mostly training for factions such as the Mages or Fighters guild. The town has exactly the same architecture as Ald’Ruhn, but no ‘Skar’ or huge crab-shell in the middle of the town.
This post is part of the series: The World of Morrowind: Regions
A look at regions and places in the Elder Scrolls III
- The World of Morrowind: Regions of Vvardenfell – The Ascadian Isles
- The World of Morrowind: Regions – The Ashlands Region in Morrowind
- The World of Morrowind: Azura’s Cost Region in Morrowind
- The World of Morrowind: Regions – The Bitter Coast
- The World of Morrowind: The Grazelands Region in Elder Scrolls III
- The World of Morrowind: Regions of Vvardenfell – Molag Amur Region
- The World of Morrowind: Vvardenfell Regions – Red Mountain
- The World of Morrowind: Regions of Vvardenfell – Sheogorad Region Overview
- The World of Morrowind: Regions Overview – West Gash