Arguably the last time anyone can reflect upon the hay-days of this series is right about when the disembodied voice screamed the title of the film into movie theaters back in 1995. Everything after paled in comparison; from the second movie to the moment the series entered 3D territory, the end of a great age of gaming seemed imminent. Luckily, Mortal Kombat (2011) is finally becoming a game for the fans directly; dropping old gimmicks and focusing on entertainment.
Mortal Kombat (2011) And You
After failing to impress anyone with their attempts at 3D warfare, NetherRealm Studios is now doing what SEGA had to do with Sonic: Actually listen to their fans. The end result is set to be revealed later this year and so far the game looks rather promising! Touting three dimensional graphics of the fighters and backgrounds while keeping the action locked on a two dimensional plane allows for brutally stunning surroundings with tight and accurate controls. This “2.5D” style was showcased in the first trailer for Mortal Kombat (2011) and has been made increasingly better as time has passed. The overall setting of the game is back at its original roots: dark, gritty, and in case of Reptile, primal.
This Mortal Kombat (2011) reboot will feature characters from it’s past, each with their own distinct play style and controls. Scorpion will still have his “Get Over Here” and Sub-Zero will still freeze people solid, but the two ninjas will not play similar to one another by a long shot. Each character has their own strengths and weaknesses as well as combo options which is something NetherRealms is really putting an effort into emphasising. Kombos can be worked together on the fly and mostly made up from a combination of various moves which look rather appealing if timed properly. Further tweaks to the fighting system is a bar similar to Street Fighter that allows you to fill up the meter, allowing you to unleash bone-breaking attacks that slow the action down with a close up to your opponent, showcasing their bones being beaten to mash in a way fans of CSI can easily bring to mind. When your opponent is finally standing dazed on their feet, no less than two Fatalities will be available per character, as well as a large amount of Stage Fatalities as well.
Precious, Precious Gore
The attention to detail was not spared on the combatants, either. Extreme care for realistic damage such as blood sprays from attacks have been added, sending the crimson liquid flying to the floor and to both combatants which remains in place until the match is over. Not only does blood loss persist, but damage both fighters endure remains throughout a match as well. If one was to get stabbed not only would blood pool on their outer clothing, but the clothing itself becomes damaged, flapping and sagging as the battle continues. By the end of a even match, both fighters will look extremely worse for wear.
Another fighting option is a tag-team style of play that allows the player to choose two fighters and swap them in-battle on the fly, sometimes even bringing them in to perform one quick move before darting off the screen again. Fans of Marvel vs Capcam will no doubt be familiar with this welcome feature, and the numerous combinations of tag-team partners further allows the player to come up with complex and killer ‘kombos’. PS3 owners can look toward seeing God of War’s Kratos on their multiplayer lineup, and if you pre-order from certain locations you can even unlock a classic skin and fatality depending on where you shop! Look forward to facing off against and killing your friends online in Mortal Kombat (2011) at the end of this April.
This post is part of the series: Mortal Kombat 2011 Reviews
A look at the upcoming Mortal Kombat 2011.