Sid Meier's Civilisation IV - The German Nation in Civilisation IV - Playable Nations In Civ IV Strategy Guide - by John Sinitsky

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Introduction

Sid Meier’s Civilization was THE computer game when it was introduced in 1994 as it was the first real turn-based strategy ever. All the seuels of the game have been successful as well and produced great sales. The latest PC playable version of Civilization is “Civilization IV”. Nevertheless, Civ IV is still popular throughout the world and has many thousands of fans.

With the victory options and most the pre-game selections (choosing the map, the climate and sea level, game speed and world size, Difficulty Levels (A,B)) covered in previous articles in the series, we continue with a review of playable civilization choices, with the next nation being Germany.

German Empire Overview

Germans have the Panzer as unique unit (replacing the Tank). Panzers are equal to tanks in almost every aspect. It also has the Blitz ability, allowing it to attack more than once per turn and requires Oil resource to be built. However, versus armored units (and that means Tanks and Modern Armors) it has a +50% strength, making the Panzer a very powerful unit against its “companions”. As the unit requires Rifling and Industrialism technologies, it is wise to study them as soon as possible (beware that Chichen Itza is being obsolete by Rifling and Industrialism cancels Ivory).

The starting technologies for the Germans are Hunting and Mining. This means that Archery, Animal Husbandry, Bronze Working and Masonry can be researched straight away.

The civilization has 2 leaders – Bismarck and Frederick.

Bismark

Otto von Bismark is “Industrious” and “Expansive”

“Industrious” will mean you have a double speed production of all Wonders and Forge. The latter must lead you to discovering Metal Casting (requires Pottery and Bronze Working) as soon as possible, with Crossbowman (enabled by Machinery) just one technology away.

“Expansive” means that the construction of Granary and Harbor is at double speed. This enables quick population growth and prevents health problems – especially since you also receive a +2 health per city. Discover Pottery and Compass to take advantage of those buildings.

Frederick

Frederick is defined as “Philosophical” and “Creative”

“Creative” means you have +2 culture in each city per turn. This will lead to your territory (defined by “Cultural borders”) growing rapidly and can save you building obelisks in your cities. Theatres are built at double speed, giving you even more culture, and Coliseums (also double speed) will make people happier in your growing empire. Discover Construction (a valuable technology in any case) as soon as possible, and acquire Drama when you can. The Globe Theater should be built quickly.

“Philosophical” means having a bonus of Great People appearance (+100% birth rate). However, doubling zero is still zero – so you should either build wonders or create specialists in your cities. Universities (that speed up your research by 25%) are built with double speed, so discovering Education and building Libraries (required for University) is very logical.

This post is part of the series: Civilization IV - Guide To Sid Meier’s Civilization IV PC Game

This series on Civilization IV tells you how to get the best out of the classic Sid Meier PC game. Game strategy and options are reviewed and disscussed

  1. Mastering Civilization IV - Victory Conditions
  2. Mastering Civilization IV – Starting the Game Part I – Selecting a Map (A)
  3. Mastering Civilization IV – Starting the Game - Part II – Selecting a Map (B)
  4. Mastering Civilization IV – Starting the Game - Part III – Climate and Sea Level
  5. Mastering Civilization IV – Starting the Game - Part IV – Map Size
  6. Mastering Civilization IV – Starting the Game - Part V – Difficulty Levels (A)
  7. Mastering Civilization IV – Starting the Game - Part VI – Difficulty Levels (B)
  8. Mastering Civilization IV – Starting the Game - Part VII – Game Speed
  9. Mastering Civilization IV – Choosing the civilization - Overview
  10. Mastering Civilization IV – The American Empire in Civilization IV
  11. Mastering Civilization IV – The Arabian Empire in Civilization IV
  12. Mastering Civilization IV – Choosing Your Player Nation – Aztec Empire
  13. Mastering Civilization IV – Playing As The Chinese Empire - Choosing Your Playable Nation
  14. Mastering Civilization IV – Playing as the Egyptian Empire in Civ IV
  15. Mastering Civilization IV – Choosing Your Nation – English Empire
  16. Mastering Civilization IV – Choosing Which Nation to Play – French Empire
  17. Mastering Civilization IV – Choosing Playable Nations – German Empire
  18. Mastering Civilization IV – Choosing A Playable Nation – Greek Empire
  19. Mastering Civilization IV – Choosing Which Nation to Play – Incan Empire
  20. Mastering Civilization IV – Choosing the nation – Indian Empire
  21. Mastering Civilization IV – Choosing Which Nation to Play in Civ IV – Japanese Empire
  22. Mastering Civilization IV – Choosing Which Nation to Play – Malinese Empire
  23. Mastering Civilization IV – Mongolian Empire in Civ IV - Choosing the Nation to Play in Civ IV PC Game
  24. Mastering Civilization IV – Choosing Playable Nations – Roman Empire
  25. Mastering Civilization IV – Choosing the Nation to Play in Civ IV – Russian Empire
  26. Mastering Civilization IV – Playing as the Persian Empire in Civ IV - Player’s Guide to Choosing their Nation in Civ IV
  27. Mastering Civilization IV – Selecting Playable Nations in Civ IV – Spanish Empire