If you’ve spent any time in any major city in World of Warcraft, you’ve probably seen the terms “theorycrafting” and “min/maxing”, but you may not know what they mean. That’s understandable, but now it’s time to not only learn what they mean, but how to apply them to your own characters.
World of Warcraft can contribute to learning life lessons in choice making, limits, uses of power, and community life. MMORPGs are an environment that when used appropriately can be effective in building character and self-esteem.
Blizzard offers a multitude of cool account services to its subscribers. Check out all the info on the World of Warcraft paid character transfer, character re-customization, name change, and faction change.
Developers can get ideas from anywhere to improve upon their products. In this list we explore the five most important things that World of Warcraft learned from Warhammer Online: Age of Reckoning.
In July, BrightHub writer Simon Hill penned a piece titled, “Why World of Warcraft is Badly Designed,” taking the world’s most popular MMO to task for a litany of complaints. In “Why World of Warcraft is Brilliantly Designed,” we take a look at why – despite its faults – WoW remains the MMO King.
BlizzCon ‘09 kicked off today, August 21st, and within the first hour some epic announcements were made regarding two of Blizzard’s hottest titles: Diablo and World of Warcraft. Here’s the highlights of the Friday program at BlizzCon 2009.
World of Warcraft’s sales numbers and critical acclaim place it in a class all its own. This type of popularity can’t help but have an influence on the future of MMO games. Check out five of WoW’s great features that we are sure to see in future MMOs.
A foregone conclusion has been that World Of Warcraft (WoW) players are so addicted to the game, they never socialize!! So here is WOWPals, an initiative targeted at WoW players so they understand what Social Networking is in the real world. Let us get to know our friendly WOWPals more closely…