Geralt is always on the lookout for real witcher’s work, and this endrega contract seems to fit the bill. While you’re in Flotsam, it’s worth your time to hunt down the two endrega nests, kill the queens and pocket a very nice reward.
Roche wants to kill Loredo and secure the spy he’s hiding, and we’re going to help him do it. This stealth mission will require some well timed movements and good fighting at the end, if you want to kill Loredo and finish off his corrupt men to successfully keep Flotsam Temerian.
After Letho’s escape, we’ll need to get back into Flotsam and get to Triss Merigold before he does. If you need some help figuring out what happened to her, or tracking down Cedric’s trail, just look here for a bit of advice.
We can meet some old enemies and help stop a dangerous type of incense from being sold. There’s also the chance to get a few extra coins, or some decent loot out of it. If you need help finding the formula, killing the thugs or shutting down the incense store, then just look below.
The Blue Stripes can party really hard. If you want to experience this first hand, then you can join Ves, Fenn, Thirteen and Roche for a bit of a wild night. If you need help winning the games or figuring out what happened when you wake up on the beach, just look here for some help.
Geralt gets to deal with an angry troll in this one. The formerly friendly troll has apparently taken up drinking and has started to rob travelers and let the bridge fall into ruins. You can either kill the beast, or help him stop drinking to save the day and earn a few orens.
The role of a witcher is simple, at least normally. With all that’s going on in Flotsam, it’s nice for Geralt to be able to get some fairly simple work in the forest. One of these options is to go out and crush the nekker population in the forest. If you need help stopping them, read more below.
There’s an old haunted insane asylum that two foolish adventurers just wandered into. That pretty much sounds like our bread and butter. If you need help finding Gridley in the burning asylum, or lifting the curse on the land and the two men, just check out this article.
Flotsam’s a hotbed of fighting between the Scoia’tael and the human guards. In this case, we’ll have the opportunity to try and prove the innocence of a suspected spy. If you want some help with investigating Malena’s claims, or fighting the nekkers in your way, just take a look below.
We can never have a nice arrival. As usual, the landing party will be attacked and you’ll need to save your friends from a Scoia’tel attack and a hanging. If you need help with either of the opening missions, you can get some information here.