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Harvest Massive Encounters: Real-time Arcade Strategy

by: Christian Cawley ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

An independently-produced real-time arcade strategy game, Harvest Massive Encounter throws the player into a series of planets that require harvesting for resources while holding off attacks from several alien species.

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    Harvest and Defend

    It’s fast-paced and at times frenetic, with the aim of the game to balance management of the harvesters and defend the base utilising rocket launchers and laser turrets. The game takes place on three planets, the Earth-like Hephaestus, the ice-covered, wind-swept world of Poseidon and the cavernous, canyon-pocked planet Aries.

    Published and distributed online by Oxeye Game Studio, Harvest Massive Encounter puts you in charge of a small base with a range of basic buildings at their disposal. With solar collectors (the “Astrum Power King”), energy links (effectively power lines), harvesters (known as the “MinMeister Harvester” used for mining and generating credits for other buildings), rocket launchers and the superb laser turrets all available, a small map in the upper right corner of the display can be used to aid planning and organise the energy links and harvester units, as well as determine the best placing of defensive installations.

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    Harvest Massive Encounter in Action

    Form networks of energy and harvestIncrease territory and harvest moreGreen beams indicate a rock is being harvested
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    Harvest Minerals for Credits

    Death Star With minerals generally grouped together, it’s a simple task of linking up solar collectors with energy links and harvesters in order to generate credits. This can be done by encircling the mineral groups with energy links and dropping a couple of harvester units within the circle. Throughout the game, messages come from the base commander making suggestions in early stages and later on updating on harvesting progress and alien presence.

    As credits roll in, the target number of credits is usually within reach when the aliens attack – and the trick with the game is to protect the generation of credits, which means defending the whole base. The rocket launchers (“Hareman Evenglists”) are good for this, as are single laser turrets – but the most impressive way of dispatching with the alien aggressors (which attack both on the ground and in the air) is by linking up a series of laser turrets to create a "Star Wars Death Star" effect – many lower grade lasers combining into a massive, super powerful beam capable of knocking out any attacking unit.

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    Harvest Massive Encounter also includes a sandbox mode which allows the player to set an unlimited amount of credits in order to construct a base of limitless dimension, which is useful for testing different weapons configurations and positioning against the various alien units.

    This is a fun game, with plenty to keep attention and involvement without demanding a massive portion of time to be invested during gaming sessions.