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The Club is made by Bizarre who also created the racing series, Project Gotham Racing. Their past experience with racing games made them willing to try and bring a racing aspect to shooters. The hype of this game also added to the already high expectation. Sadly, The Club falls short of a killer title, but if you are into an arcade like shooter, this might be a worthwhile game. Read more to find out if it is for you.
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The single player (The Tournament) is basically several stages played over and over again. It clocks in at around four hours for the average gamer, making it relatively short. There are five different events that can be played, and each offer a slightly different gaming aspect when compared to each other. Some might have you racing through buildings towards an exit while shooting enemies and picking up time boosts, or others can have you racing around a "track", or a path, doing laps while also killing enemies. After many play throughs of the game, it starts to feel very repetitive and you start to realize that this is the same gameplay over and over in slightly different settings.
While racing around the different areas, the game tries to make it interesting by intoducing combos and skill bonuses. Combos are essential to making it through to the end which also adds to the intense feel that you are always on the move. The skill bonuses are affected by the distance from your enemy and where you hit them. Although this is something relatively new, playing this over and over again does dull it down a bit. Since the time bonuses and enemies don't change location, it can be easy to memorize which route to take if you want to play it that way.
In the end, there isn't much else to do after beating the game. Unless you really want to beat your scores again or relive some moments, The Club turns into another forgettable game.
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The graphics in The Club are decent for a game like this. It tries to make it look a bit gritty and it does so to a point. The broken down buildings and interesting locations are complemented by this look as well. The player model's animations are fluid at all times and they act accordingly to their surroundings.
The framerate also never drops in any intense fights, so this doesn't detract from the gameplay. I would say that the graphics shown are average for first person shooters currently being released, which is rather dissapointing for a hyped up game from the people who often raise the bar in their Project Gotham titles.
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The multiplayer in The Club can either be played over a LAN or online verses other people around the world. It includes the regular deathmatches and flag capturing systems that are standard now, along with one that utilizes the unique style of scoring combos. I would think that there would be more unique multiplayer types, due to the different type of gameplay.
The online play was perfect with no hiccups, but getting into a game was the hard part. There is only a small community of people playing, making it very hard to join a game. I would not buy this game for the multiplayer alone, unless you have a group of friends who play this game regularly.
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The Club is a different kind of game that doesn't offer enough to add a whole new genre to shooters. It does offer an arcade like feel with the scoring system which may be fun for some. However, this is too thin to carry the lack of unique gametypes and tiny single player Tournament mode, making it very repetitive. This repetitiveness detracts greatly from the replay value as well. If you are one of those people that want to get the highscore and perfect that run, The Club could be great for you. For the rest of you, I suggest you look at a different game.