Kill Some Zombies! (4 out of 5)
Decapitating a naked zombie in slow-motion using a fireman’s axe in Killing Floor was the best fun I’ve had all month. The memory of my first slow-motion headshot still haunts my dreams at night, but I keep going back for more.
Killing Floor’s game mechanics are simple and straightforward, but useful and satisfying, reminding me of shooters from the first part of this decade.
What Killing Floor provides isn’t as entertaining as more expensive games developed in this genre over the past decade, like Dead Rising and Left 4 Dead, but you still get a lot of entertainment value for your $20.
Improvements Needed (3 out of 5)
The interface used to buy new weapons to enhance your fun between rounds is a ponderous animal that’s frustrating and difficult at times to work with. It will take longer to purchase a new weapon using this interface than it takes to kill six zombies in slow-motion.
The grenades included in Killing Floor for you to use are just boring, boring, boring, they don’t really make much of a bang and the visible damage is negligible.
Tripwire actually did a pretty good job of attempting to add depth to Killing Floor, but with only five maps to play this co-op game with, you and your friends are going to be looking for new killing ground soon after starting to play this game.
Graphics (3 out of 5)
The graphical presentation included with Killing Floor is no movie production like Left 4 Dead 2, more like a B-grade movie, but having the Bloat spit its toxic venom at you is still the best kind of fun. The unique look of the creatures, like the witchlike, straightjacket girl as she shrieks at you is shocking at first, but not nearly as shocking as the blurred vision that results from listening to her screams.
The graphical dismemberment of heads and limbs from zombies in Killing Floor is spectacularly rendered in dynamic slow-motion and it works for every player playing in the multiplayer mode at the same time. Unfortunately, this slow-motion effect would occasionally slow down the game to a crawl (in a frame rate and lag, not a smooth slow-mo, sense), and reduce the performance of the video game to the point where the entertainment value of the game play decreases considerably.
Sounds in the Game (3 out of 5)
The B-grade sound track of Killing Floor definitely reminds me of a B-movie from years ago, meaning it still does the job with generic metal tunes that help keep you swinging and laughing. The sound of all the weapons was under-powered at times, especially the sound of the chainsaw and shotgun, which sounded like weak copies of what they should be.
Playability (4 out of 5)
Killing Floor is a pleasure to play if you’re into simple co-op multiplayer game play that entertains and satisfies with blood, gore, and violence taken to another level. You and your friends can spend a few hours dismembering zombies left and right on the five included maps, but after that the fun stops, and so does the playability of Killing Floor. The perks system is very basic and a limited attempt to add more playability to the experience, but all of the playability of this game is in mowing down endless hordes of zombies.
The Final Word (4 out of 5)
Despite its inherent flaws, Killing Floor is an inexpensive way for you and friends to enjoy a few hours of entertainment dismembering zombies and other dangerous creatures. Just don’t expect to use all the fancy tactics and strategies you might be planning though, you just won’t need them. A game that’s appropriate for mature casual gamers looking for a few hours of violent fun or the fanatical-shooter who can never get enough zombie-rending entertainment.