The original contracted assassin’s guild, which later spawned the Dark Brotherhood.
This guide to Morrowind guilds and factions continues with a look at the Blades, the Imperial secret service.
A look at how Morrowind handles the Fighters Guild, present in all variations of D&D pc games.
Here we will focus on the Imperial legion, which are similar to the Fighters guild but more important.
A look at the Imperial cult, a religious organisation which provides benefits through worshipping and temple services.
A look at the ancient Dunmer guild of assassins, which isn’t playable but has a deep history within the game.
An outlook on the third joinable Great house: the Telvanni wizards.
An overview of the Redorans, a joinable Great House which hosts great and honourable warriors.
A look at House Hlaalu, one of the playable Great Houses known for its merchant and political influence.
Here we will look at House Dres, another of the non-playable Great Houses.