Minutiae is often an unappreciated design philosophy for many designers. Instead of focusing on detail in the micro level, they orient themselves towards the macro level of design, with grandiose ideas etcetera. This article focuses on the important of minutiae and verisimilitude in game design.
From the mainstream success of Jade Empire to the sheer usefulness of Never Winter Nights to the scope of Dragon Age: Origins and Mass Effect, and the likeability of Star Wars: Knights of the Old Republic, Bioware games have set standards for gamer enjoyment since the company’s inception.
Writing about video games is a tough gig. It can often be hard to enter the journalism side of things and harder still to enter some form of writing or design role at a game creating company. This article attempts to provide a guide on how to start on your quest to writing about or for video games.
There isn’t anything more frustrating in the world of gaming then when you are just about to reach the final boss battle or complete the quest you’ve been working when your game locks completely. Sometimes this is caused by a scratched disk.This guide will show you how to fix those scratched games.
What beseeches developers & players alike into admonishing praise on video game violence? Is it because of the interactive element? A form of twisted escapism or an indictment of modern society and its fascination with terrorism, war and violence? Find out in this article on video game violence.
Ever wanted to turn your used games into cash? eBay is a perfect website for doing just that. Find out how to sell your unwanted games through this guide.