Warhammer Online Career Guide - Playing a Zealot in PvE
The Chaos Zealot is a powerful class to have in any group, or to play out adventuring on its own. In PvE situations, the Zealot provides strong buffs and debuffs, as well as healing and some damage abilities.
One of the most difficult things for a Zealot to do is solo PvE (Player Vs. Environment). The Zealot is built to be a healer and, as such, lacks hard-hitting damage abilities. Zealot's do have one major advantage over squishy (low-armored) damage-dealing (aka DPS) careers, however.
Zealots have several heal-over-time abilities that are either instant or very short casts. This allows them to kill monsters that would be challenging or impossible for others. A Zealot can typically kill a Champion mob of their level. It takes a long time, but it is possible. This can come in very handy when you are unable to find a group for Public Quests or a normal quest that requires killing a Champion monster.
In general, the best way to kill any mob is to cast all of your heal-over-time (HoT) spells on yourself, cast your Harbinger, any damage-over-time (DoT) spells you've earned up to this point, and then finish the monster off by alternating Scourge and Tzeench's Cry. When fighting Champion mobs you will likely have to re-apply your HoT's and DoT's several times. If your spell build ups are being pushed back too much, use your Veil of Chaos. If you are taking too much damage and need to be able to heal yourself quickly, cast Chaotic Blur on the monster. It drastically reduces the damage you take from the mob so long as you are not attacking it. When fighting normal mobs, it is wise to use Tactics that increase your damage, such as Divine Fury. However, when fighting a Champion mob, it would be better the think defensively and try to reduce the damage you take. Using the Tactic Warped Flesh, for example, would be a good choice. As you level you will earn more and more tactics and will have to choose which ones apply best in which situations.
It is also important to do as much RvR as you do PvE. RvR grants you large amounts of experience while leaving your quests open to complete later. This is especially important in Tier 2 and above. If you complete your quests too quickly, you will find yourself in areas where all of the monsters are Challenging and it will take a very long time to kill anything.
In a group situation, your job is mainly to heal and buff the group. Make sure you grant each member the Mark that will benefit them the most. As a general rule, melee DPS benefits from Strength buffs, magic DPS benefits from Intelligence buffs, tanks benefit from Toughness, Wounds, and Resistance buffs, and healers benefit from Willpower buffs.
Your main healing focus in a PvE group should be the tank. He will not only be taking the most damage, but if he dies, every monster that was attacking him will likely come for you next. If one of the DPS gets aggro from a monster, try to keep him alive. However, if you are too overzealous healing the DPS, the mob could very well leave him and come after you. It is best to hope that the tank will taunt the mob back into himself before the DPS dies.
Zealots are blessed with a very quick combat resurrection. If a DPS dies it is easy to cast Tzeench Shall Remake You on him and continue healing the tank. At higher levels make sure to always have your Harbinger on the primary damage target. At lower levels this is less important.