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Warhammer Online: Nordenwatch Begins!

by: Michael Hartman ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

The guide continues as the Nordenwatch scenario begins.

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    How it Begins

    Order (blue) begins near the Lighthouse objective (blue square on page 1 map) and Destruction begins near the Barracks objective (red square on page 1 map). After the initial objective, both sides have a straight path to the very strategically important Fortress. It should be noted that Order actually has two paths, the lower of which is faster to the Fortress than any route for Destruction. Both sides should be careful to make sure at least one person actually stays and captures the objective near their spawn location. Occasionally everyone is in such a hurry to get to the Fortress that nobody stays and caps. Generally, it is best for a low level ranged DPS to handle this duty since it is actually helpful if they arrive at the Fortress a few seconds later than the massed army.

    The first clash generally happens at or near the Fortress. Assuming balanced team composition, there is usually a large melee battle at the flag with ranged DPS trying to take out each other or each other's healers. Occasionally some members of each side will try to climb the walls to get an advantageous position. This works only if the opposing side is not paying attention. Usually it is better to make use of environmental hiding spots and line of sight for defense.

    Sometimes one side will send some of their DPS directly into the back ranks of the foe hoping to take out their support. If they can drop a few healers or ranged DPS fast, this can be very effective. But bear in mind time spent away from the flag is time the other side can be capturing the objective.

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    What Now?

    Follow your team's army. Pass through (or near) the objective close to your spawn and leave 1 person behind to capture it. The rest should move quickly to the Fortress and get in position as quickly as possible. As noted, the player(s) left behind should generally be lower level, ranged DPS. They generally lose no effectiveness from getting to the big Fort battle a few moments later.

    The first battle at the Fort will be very hectic. Your first few times in the scenario you may have no idea where to go or what to do. You will eventually find favorite hiding spots or places that give your foes limited line of sight to attack you. If you are playing a tank or a melee DPS, you are probably charging right into the middle so knowing what to do here is somewhat simple.

    Focusing fire on the squishiest members of their team is vital here as it is in any RvR engagement. As long as you have at least one person fighting on the flag (who can survive), it is acceptable for remaining melee DPS to move into the opponent's back ranks and try to drop their healers and ranged DPS. This has to be done quickly and all together. Failure to drop them fast means whoever you left at the flag is probably moments from death, and an opposing capture of the Fort will be quick to follow.