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Review - Transformers: Revenge of the Fallen - Yet Another Disappointment

by: Finn Orfano ; edited by: Bill Fulks ; updated: 4/17/2012 • Leave a comment

Once again a game based on a recent movie with high popularity have been released. Once again the designers didn't move their fingers out of the budget - they did what they were paid for. I present you Transformers: Revenge of the Fallen.

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    Introduction

    All of us release the difference between the next game you are going to install just to kill some free time, and the titles that you haven't deleted from your hard disks for months or even years. The difference consist in the overall feeling, because good graphics and plot alone cannot hold your interest for a long time.

    Transformers: Revenge of the Fallen is not a bad game, however it is far from great. The reasons - numerous! Bad graphics, bad control system and lack of dynamics, do I even have to continue?

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    Bad Combination

    The eventual potential of the game was big, no doubts. I believe that any next release can be great if the designers manage to get rid of Transformers: Revenge of the Fallen - Gameplay and Features Review certain shortcomings. The major problem is the control system which deprives the player of the typical dynamics for such a title. The second problem comes with the inappropriate method of presenting the storyline to the player - very random and nonlinear. You get the feeling of being in a cycle. You pass a mission where you kick some robotic butts to get an upgrade, which leads to the next mission where you have to kick more, and so on.

    The rest of the game seems fine. Avoiding the mentioned problems in a future release is crucial for its success.

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    Gameplay or Saving Humanity

    I have to say that I didn't pay much attention to the movie Transformers: Revenge of the Fallen. Still, I will say that the game has a lot to do with the plot - no matter it's very random. In fact, what is happening in the game is very simple - the bad guys are trying to awake the ultimate villain Megatron and the good guys are helping humanity to stop them. That's basically what's the game is about.

    After each mission you will have the opportunity to distribute some skill points and upgrade your robot. For example, lowering the time before your weapons cause malfunction. Every robot has a typical and in my opinion funny name, accompanied by unique skills and weapons.

    Everything would be great if the action, which is the core of the game, didn't look like being in a slow motion movie. The robots are somehow too massive and slow. Add the control system problem and strange combinations such as "Press shift, press space, release shift without releasing space" and you get a disaster. You will often be in situations where the lack of dynamics will make the orientation impossible, and it gets even worse if your PC is not powerful enough.

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    Graphics and Sound

    Transformers: Revenge of the Fallen - Graphics Screenshot As long as the camera isn't going in our robot's face - everything is fine. I think the right adjective is "average". Not bad, but far from great either. The model designers could eventually spend a bit more time into properly shaping the Decepticons and Autobots.

    The visual effects are also "average", but they are somehow too performance heavy without being that good. Average graphics should be for average machines. In our case, however, we are asked to have good configurations in order to see average graphics - unacceptable.

    As for the Sound and Music - nothing negative to say here. Good voice acting and nice music, could I ask for more?

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    Conclusion

    As a final thought I will repeat myself once again - Congratulations to the designers about the efforts put in, the investment was worth it. However, the full potential of such a title was not reached and there is still a lot of work to be done if a future release comes up. After all, we are talking about robots and cars - and who doesn't love crashing them up in an interactive atmosphere?

    Maybe it's a question of subjective preferences, but I believe that the gamers will like the game much more if the control was more functional, if the dynamics were there, and if all this was backed up by a nicely presented storyline.

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    System Requirements

    OS: Windows XP/Vista

    Processor: Pentium 4 @ 2.4 GHz/AMD Athlon Equivalent

    Memory: 1 GB

    Hard Drive: 8 GB Free

    Video Memory: NVIDIA GeForce 6600/ATI 9800 Pro

    Sound Card: DirectX Compatible

    DirectX: 9.0c

    DVD Rom Drive