There are more legendary clubs in the games of Titan Quest and Titan Quest Immortal Throne. This article series will highlight the stat buffs and the requirements to wield these weapons.
Glacial Maul – This is in the core edition of Titan Quest and it has a character level requirement of 43, a dexterity of 145, and a strength of 488. The maul is slow in speed and has 227-256 damage. There are stat buffs of +1 to all storm mastery skills, -10% reduction in all requirements, +31% energy reduction, 38% cold resistance, 38-48 cold damage, 10% chance of +228% cold damage, and a 15% chance of 42 reduced resistance for two seconds and 2-4 seconds of freeze.
Hand of Hephaestus – This club is in the Titan Quest game and has the requirements of a character level of 42, a dexterity of 145, and a strength of 488. It has a slow speed and 218-239 damage. There are the stat bonuses of 345 burn damage over three seconds, +155 to health, +55% fire damage, +41% health regeneration, +17% attack speed, +1 to all earth mastery skills, and +1 to all defense mastery skills.
Horn of Tiamat – This is found in regular Titan Quest and has the character level requirement of 44, a dexterity needed of 145, and a strength requirement of 488. It is slow and has 227-256 damage. It has stat buffs of 330 bleeding damage over six seconds, +115% bleeding damage, 22% pierce resistance, 32% poison resistance, +26 strength, +175 to health, +47% health regeneration, +46% energy regeneration, and +50 to offensive ability.
Iris – This club is in Immortal Throne and has the requirements of a character level of 47, a strength of 548, and a dexterity of 155. It has a slow speed and a 238-258 damage. The stat bonuses are -20% to energy cost, +32% attack speed, 32% elemental resistance, 42-57 elemental damage, 68 energy leech every second, and +15% total damage.
Kraken’s Fist – This is in Titan Quest and has the requirements of a character of 44, a dexterity of 145, and a strength of 488. It has a slow speed and damage of 206-227. There are stat bonuses of 15% chance of +143% damage, 35 bonus damage, +66 to offensive ability, +140 to health, +28 to dexterity, +30 to strength, 34% to lightning resistance, 30% to cold resistance, and 10% chance to stun for 3 seconds.
More of these fabulous clubs are in parts three and four, make sure that you see them all before choosing the one that your player will wield in battle.