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World in Conflict
The “Cold War” between major powers US and Russia led to a possibility of another World War. The fear of being annihilated in a nuclear skirmish hounded everyone’s mind. Thankfully, the fear of a Third World War subsided. But, the “Cold War” plot became a perfect video game recipe for some, including developers Massive Entertainment. In this World in Conflict review, we will see how the Cold War plot is being tackled and will find out how the game fares in gameplay, graphics and sound.
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World in Conflict lets the “Cold War” imagination go a bit wayward. A Russian assault on Western Europe calls for an American support to its Western allies. But, a surprise invasion by USSR in Seattle calls for an even bigger responsibility: the responsibility of defending one’s own nation. The game puts you in the shoes of a company commander who has to defend America from the impending doom of a nuclear attack.
With 14 diverse single player campaign missions, World in Conflict has redefined real time strategy by ignoring all the features of micro-management. This unconventional approach to the RTS genre spelled instant success. There are no technological upgrades, no buildings or bases to construct, just total action. Barring the tutorial mode, the game boasts three modes of gameplay: a single player campaign mode, multiplayer mode and skirmish (offline battle with bots) mode. Most single-player campaigns starts with letting gamers select a limited number of units, place them in strategic positions and play in real time. There are limited units to control, thus making unit management much easier. The units range from ultra modern tanks, heavy and light choppers, anti-aircraft guns and infantry to choose from. You can also purchase units from reinforcement points if your existing units perish in the battlefield. Of course, there are no micro-management hassles but enough unit management options for some intense gameplay.
The campaign mode boasts story-based gameplay, whereas skirmish modes are on-one-one battles with offline bots. The game has an over-simplistic approach in tactical battles which can impress even a non-RTS fan.
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The Multiplayer mode in World in Conflict allows players to play from the Russian perspective unlike single player campaigns. The multiplayer plays just like an online FPS cleverly embedded in an RTS game. The game has two teams per map and limits only 16 players to join the battle.
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The game allows the setting up of dedicated servers for players to join and leave the battlefield at will without affecting the game’s balance. There’s also a lot of focus on team coordination. Players can connect other team members via a built-in VOIP (voice over IP) chat system. The only requirement is a microphone to connect team members.
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It is a delight to play World in Conflict because of its awesome graphics. You can zoom in close to witness the intense action in a very authentic atmosphere. You will love to see the fully destructible environment and enemy units piled into chunks after heavy bombardment. The in-game cut-scenes give you a feeling as you are reading some graphic novel adventure.
Massive Entertainment’s innovative Masstech game engine features state-of-the-art lighting and physics effects. With this advanced game engine players can experience a full 360 degree camera control and be able to zoom in. The Masstech game engine features advanced physics and lighting effects to make the game more realistic.
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You will love to hear the high-pitched sound of artillery ripping though the enemy barricades. The nuclear explosion sounds will certainly make you shudder with fear. One of the best parts of World in Conflict is the descriptive storytelling by Hollywood star Alec Baldwin. There is also some impressive voice acting that brings characters to life. The music includes some heart-wrenching background scores in some scenarios that make this game different from other RTS games.
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The World in Conflict PC game takes real time strategy genre to a complete new level. It focuses more on one-on-one battles between units and stresses on strategic placements. The multiplayer mode fares well compared to single player campaigns, but skirmish battles take the icing on the cake. Overall, Massive Entertainment’s unique approach to the Real Time Strategy Genre has resulted in endless hours of entertainment.
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Operating System: Windows XP/Windows Vista
Processor 2.0 GHz or 2.GHz (for Windows Vista)
1 GB RAM for XP. 1.5 GB for Vista
Hard Disk Space: 2 GB
Graphic Card: 128 MB DirectX 9.0c Compatible Video Card
DirectX 9.0c Compatible Sound Card