Starcraft 2 Marauder Guide

Starcraft 2 Marauder Guide
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Starcraft 2 Marauder - Introduction

Continuing Bright Hub’s guide to Terran forces in Starcraft 2 multiplayer, in this article we turn our focus on to the Marauder.

The Marauder is designed to fill the tactical gap Terran armies previously suffered against armored units of Protoss or Zerg origin. These support mechs are easy to crank out while still packing a hefty punch thanks to their Punisher Grenades. In this latest guide, we take a close tour of inspection of these walking tanks, covering all the essentials, including stats, Abilities and Upgrades, while also providing a number of strategies for using these big bruisers to wallop your Starcraft 2 online opponents.

Starcraft 2 Terran Marauder Vital Statistics

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Production and Properties:

  • Minerals: 100
  • Gas: 25
  • Supply: 2
  • Build Time: 30 secs
  • Produced By: Barracks
  • Requires: Barracks Tech Lab
  • Hotkey: D
  • Max Energy: 0

Movement and Protection:

  • Speed: 2.25
  • Acceleration: 1,000
  • Hit Points: 125
  • Shields: 0
  • Armor: 1
  • Armor Type: Biological, Armored

Weaponry:

Punisher Grenades

  • Ground Attack
  • Attacks: 1
  • Range: 6
  • Damage: 10
  • Bonuses: +10 vs Armored

Starcraft 2 Terran Marauder Upgrades and Abilities

Upgrades:

Infantry Weapons 1-3 (Upgrade for all of the Terran infantry units)

  • Level 1: (Minerals: 100, Gas: 100, Time: 160 secs)
  • Level 2: (Minerals: 175, Gas: 175, Time: 190 secs)
  • Level 3: (Minerals: 250, Gas: 250, Time: 220 secs)
  • Required: Armory

Infantry Armor 1-3 (Upgrade for all of the Terran infantry units)

  • Level 1: (Minerals: 100, Gas: 100, Time: 160 secs)
  • Level 2: (Minerals: 175, Gas: 175, Time: 190 secs)
  • Level 3: (Minerals: 250, Gas: 250, Time: 220 secs)
  • Required: Armory

Stimpack

  • (Minerals: 100, Gas: 100, Time: 140 secs)

Concussive Shells

  • (Minerals: 50, Gas: 50, Time: 60 secs)

Abilities:

  • Stimpack: The Marauder unit can inject itself with a stimulant to increase movement speed and attack, but at a cost to its health of 20 Hit Points.
  • Type: Command
  • Duration: 3 secs
  • Concussive Shells: The Marauder unit can employ Concussive shells that reduce an enemy unit’s speed by 50%, although Massive units are immune to its effects.
  • Range: 6

Starcraft 2 Marauder Strategy, Tips and Tricks

Starcraft 2 Marauder

Strong Against:

Vulnerable To:

Terran vs Terran

The Marauder makes an ideal counter for any individual armored units a Terran opponent deploys, thanks to the bonus its Punisher Grenades enjoys against such targets, so use them to deal with emplaced Thor units. Marauders can be left vulnerable to the long distance hitting power of a Siege Tank in Siege Mode, and its lack of aerial defence makes it a sitting duck for Banshees if not provided cover.

Terran vs Protoss

Use your Marauder units to negate any enemy Stalkers, as well as targeting Colossus units with your vs Armored bonus. Marauders can make short work of a Protoss opponent’s economy, so go for his building units and worker Probes to slow his production down. Always be on the alert for tactical situations that will leave you swarmed by Zealots, or the aerial threat of the Void Ray.

Terran vs Zerg

Against Zerg opposition, Marauders make great resource pillagers, and it can be worth using them to go after Queen units. They are particularly vulnerable though to a Zergling swarm, especially if they are hopped up with Metabolic Boost and provided with tactical supported from Mutalisks and Hydralisks, as, once a Marauder is surrounded by fast moving and prolific enemies, it is doomed.

Conclusion

A Terran ground force will find life a lot less trying if supported by a decent complement of Marauders to deal heavy blows to an enemy’s armored divisions. The Starcraft 2 Marauder is a very useful unit in this infantry support role - just don’t leave it too exposed to death from above via your opponent’s aerial squadrons.