by: M.S. Smith
; edited by: Michael Hartman
; updated: 4/17/2012
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Sins of a Solar Empire is a great game and a massive game. Like many great PC games, it has attracted a large mod community which is happy to change and improve Sins of a Solar Empire, sometimes converting the game completely. This article rounds up three of the best Sins of a Solar Empire mods.
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Sins of a Solar Empire Mods
Sins of a Solar Empire is a great game. But like many great PC games, it also can be rather easily modded. This has resulted in a large community of people modding the game, either to try and improve it or to convert it to a different mythology. Some of these efforts have been extremely impressive. This guide rounds up three must-have Sins of a Solar Empire mods.
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Star Trek: Sacrifice of Angels 2
Sacrifice of Angels was a full conversion modification for Homeworld. It was eventually abandoned, as you'd expect for such an old game, and it has now been re-created for Sins of a Solar Empire 2. Sacrifice of Angels is based on Star Trek mythology, and takes its name from a Star Trek: Deep Space Nine story arc featuring some of the largest battle scenes in Star Trek history.
Sacrifice of Angels 2 is a full conversion mod, which means that all aspects of the game besides the basic gameplay and engine are meant to be replaced. Included as playable factions are the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Domninion Confederacy and the Borg Collective. These are in various steps of implementation, with the United Federation of Planets being the most complete. It includes a dizzying number of authentic Star Trek vessels. Every Star Trek fan needs to give this mod a shot.
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Alliance: Hidden Agenda
Sometimes, the best mods are also the smallest mods. While a big, sweeping mod can make many exciting changes, it often become so larger that smaller details are missed. This is a problem which doesn't exist in mods which are simply meant to add a little bit to the game, and one example of this is Alliance: Hidden Agenda.
This mod, which is actually very new to the game, simply adds three new capital ships, one for each race. The new capital ships are not unlocked at the beginning of the game, but rather are researched through the diplomatic research tree. Once unlocked, they behave like any other capital ship. They are powerful, but balanced because regular capital ships will have already gained several levels of experience.
Because this mod is small, each capital ship is very well detailed. Anyone looking to add a bit of spice to Sins should certainly check out Alliance: Hidden Agenda.
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Sins of Solar Empire is a great game, but if you've played it many times you may want to change things up a bit. Distant Stars is an "enhancement" mod which aims to do just that by adding a few new features and improving the game's graphics and sound.
Distant Stars really makes too many changes to accurately summarize. Some of the the most important include significant changes to ship balance, the inclusion of multiple new types of plants and stars, each with their own special effects, new structures which can be captured, new maps, new graphical effects and some minor changes to the user interface.
Really, you just need to experience it for yourself. Distant Stars is a must-have for those who want to give Sins a second life.