A Fighting Foursome
Let's put it this way: These Ghosts are so loaded with powerful equipemnt that each one is like "An F-16 on legs." (That's according to an Ubisoft Paris representative, as stated in the May 2010 Official XBOX Magazine). And when it boils down to the numbers, you have yourself and three squadmates to back you up. And you also have a bunch of melee attacks to use as well.
Each member of your fighting foursome (including yourself) has a specific class assignment that designates his gear and specialty. The commando class is the one with the shoulder-mounted rocket launcher and modular farearm, and is the most similar to your standard-issue battle trooper. The engineer is the squad's technology commander, with a battle drone to call on in a pinch. The sniper is your long-range target-designating soldier, which means that he gets to drop the opposing forces out in the distance. The fianal member of your team, the recon soldier, gets to use the "predator suit" to evade the opposition with a near-transparent form, thanks to the tiny cameras in his outfit.
Of course, there's no point in playing with others -- yes, Future Soldier does have co-op -- if you make an ass out of yourself in the process. Then again, the new link-up system in this outing allows players to stick together in co-op, and changes the dynamics completely. This one literally has your team stand (and move) alongside each other at the simple press of a button, allowing you to cover your squatmate(s) while simultaneously keeping an eye on the opposition so that every corner is kept in check. Even better is the way the game handles multiple players: by utilizing the target-designating cross-coms, you and your teammates can pull off some impressive tricks: for example. the commando usually gets only one shot at a time with the rocket launcher, but if his teammates designate targets as well then the number of shots increases based on the designations.
Look for Ghost Recon: Future Soldier to hit sometime in the third or fourth quarter of this year, with a multiplayer beta due over the summer months.
Update 5/19/2010: On Tuesday 5/18/2010, Ubisoft anounced that Ghost Recon: Future Soldier has been delayed into 'March quarter 2011.' From Joystiq:
"This is how it all starts, folks. In today's Ubisoft investor's briefing, CEO Yves Guillemot revealed that Ghost Recon: Future Soldier has been pushed from its initial Holiday 2010 launch window. 'Due to a very competitive environment, we decided to move the game out of the Christmas quarter, and into the March quarter,' Guillemot explained. 'It will also provide additional time to our development teams to realize their vision,' he added."
No details are known as to how this afects the timing of the multiplayer beta as mentioned above as of this update.