Damnation PC Walkthrough -- Part 4 of 4 -- Stopping the Threat
The last missions in Damnation is surprisingly simple, and you will be riding around quite a bit on the motorcycle. Do not forget to take full advantage of the sniper rifle.
The Hero of Damnation is not Howard Rourke
Rourke has nearly tracked down the person who has been the nemesis of his modern life and resolved some of his memories of the civil war. You’ve got one more mission to get through before you can celebrate and wait for the release of Bioshock 2 or Starcraft II: Wings of Liberty.
Starting the 6th and Final Mission
Go up the elevator. You find a squad already there to greet you. The Damnation welcome wagon prefers using the traditional greeting method of shooting newcomers to their area. Greet the Welcome Wagon in kind. In a shooter, one bad shot deserves a well-placed one.
Walk out of the elevator when you are finished dealing with the welcome wagon. Use the shaman's gift to scout out the enemy's position. People in the Old West seemed to leave steam-powered motorcycles all over the place. Grab the nearest one. Drive forward. Do a few more jumps and continue to flaunt the laws of physics. You can get away with flaunting the laws of physics until reality notices what you are doing in the Damnation universe. Get off the motorcycle when you get to the next elevator. (You will have to go across some lava also.)
Follow your partner to the next elevator. When you walk out of the elevator, be sure you are showing your enemies that you believe in achieving peace by maintaining superior firepower. The sniper rifle retains its usefulness here, provided that you scope out the location of your enemies when you are allowed to do so.
This level follows a pattern of using elevators and driving the motorcycle along the paths until you can find the zipline and elevator that leads to the boss. Try not to die until you come up to the next save point. (The final save point is right before the elevator that leads to the final boss.)
The Final Damnation Boss
The final boss fight seems to anti-climatic. You don’t even get to see someone building a cool steam powered robot or some other machine. It’s just someone with a backpack with a lot of fuel. This backpack is the boss’s weak spot. Dodge the boss fire until he shows his back to you. Fire at will when you see the boss's back.
Sit back and watch the closing credits. You don’t need to do anything more for this game except wait for the sequel or see if you can find the steampunk PC that was built as a promotion for Damnation.
If you are holding out hope for a sequel, it is more likely that there will be a sequel to the recent Shadowrun game. Given that the developers of the Shadowrun game did not understand their audience, it seems unlikely that this will happen. If you would rather go for some high-flying rocket pack fun, try the recent Dark Void.