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Rainbow Six 3
Rainbow Six’s debut in 1998 introduced a new style of squad based first person shooter games. Based on Tom Clancy’s novel, the Rainbow Six series is very different from an average FPS game. It focuses mainly on team play and proper execution of plans is the key to achieve success.
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Rainbow Six 3 is different from its predecessors. A PS2 adaptation of the Xbox 360, the game has an intuitive and simple command system that negates any complex planning. Team orders can be easily executed by pressing the X button, which includes clearing rooms, defusing explosives, stealth, opening doors etc. Your computer-controlled team-mates will act automatically in various situations and there’s no wastage of time in commands.
Like other Rainbow Six games, the PS2 version features numerous missions and some sophisticated weaponry. You, as Domingo “Ding" Chavez with three other operatives comprising of snipers and commandos counterattack terrorists in different scenarios ranging from hostage situations to defusing bombs and other intense missions that are very close to realistic combat situations. Unlike other fps games, this game is no button-masher. Only stealth-based initiatives, surprise-attacks and tactics are the key to kill terrorists. There is no second chance: a hit and you are dead. The game continues if your operatives get killed in action, but once Chavez gets hit by a bullet, the game has to be played again. Some missions involving bombs and hostages have different conditions that need to be taken care of. If any hostages get killed or if a bomb gets denoted, your mission fails.
The PS2 version has different checkpoints to save your progress automatically, but compared with the Xbox360 version, there’s no manual save, which is a bit disappointing. The enemy AI is very unimpressive. A game like Rainbow Six 3 should have intelligent enemies, but alas, the enemies look more like a bunch of rookie shooters who keep on spurting bullets blindly.
The PS2 version has a nice custom mission mode, which lets you play unlocked campaign missions. The mode adds randomness to the game. Each time you play any custom mission, you will see enemy AIs positioning themselves in different points. The advanced weaponry is very impressive. You will wield different varieties of weapons ranging from sniper rifles, submachine guns, assault rifles to scoped submachine guns, all carefully modeled to look exactly like their real counterparts. Each gun has its own accuracy ratings. But, the controls, particularly the aiming system, is not as accurate as most PC versions, though there’s that occasional auto-aim system, if enemy AIs fall within your range.
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If you compare the PS2 version with the Xbox 360 one, you will find few graphical anomalies in the PS2 adaptation. Unlike Xbox360 version, you will not see any bloody fights with terrorists as there’s no display of blood in the PlayStation 2 version. The shadow and light effects are comparably poor and the character models look very plain, though the gun models look very realistic. Moreover, frequent frame-rate slowdowns and protracted loading time make this game very uninteresting from a visual perspective.
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One of the key highlights in the audio department is the sound effect. The gun fires sound very real and make you feel you are in a real-life counterterrorist situation. The voice-acting is equally impressive. You can also give voice orders to your three man squad through a headset. You can give simple commands as well lengthier ones, but you’ll have to use some standard commands like “hold", “move" or “secure hostages". This puts the game nearer to realism as you become more interactive with your AI operatives.
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Tom Clancy’s Rainbow Six 3 does have some new features for the PS2 version, but has some minor issues with graphics. Barring this, the game retains the same playable value and intense action experienced in other versions. But, the Xbox 360 version is much better than the PS2 one as it does pretty well in all aspects of the game.