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The Fun Parts
Quantum of Solace brings fans of Ian Fleming's James Bond into the fold of Wii fanatics with a compilation of parts from other console titles. Developed to allow Wii gamers to get a feel for playing a deadly assassin and introduce James Bond fans to the Wii experience.
Quantum of Solace for the Wii console still has the same core design of the Xbox 360 and Playstation 3 games, with an interesting combination of 1st person shooting and a new cover system that's pretty satisfying to use.
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The Bad Parts
The Wii experience has seen plenty of movie licensed games that have missed the entertainment mark set by gamers, Call of Duty 3 and Medal of Honor 2 hit the high entertainment mark for this genre on the Wii so far. Quantum of Solace is even worse than the troublesome Red Steel, which is entertaining when compared to this title.
Quantum of Solace is nothing but a half-hearted combination of half-working parts of other Quantum of Solace console games; it's plagued with multiple bugs of varying types, so many that Brothers in Arms: Double Time had better performance.
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The Graphics Story
Quantum of Solace is a graphical nightmare with draw distances that are off, AI path-finding that makes you want to scream, and re-occurring frame-rate problems that turn this game into a frustrating experience.
Quantum of Solace has destructible environments that are fun, but the detail and texture of the objects is average for a Wii game, and the characters are only slightly better. Quantum of Solace on the Wii console runs at a lower resolution for the cut scenes included than the Xbox 360 and Playstation 3 titles.
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Sounds in the Game
All the voice work appears to be from the Xbox 360 and Playstation 3 titles, which isn't necessary bad, since lots of the original cast have provided voice over's, but since Quantum of Solace has so many other issues, this is a null-point.
The sound track is taken from the other Xbox 360 and Playstation 3 games as well, and it's actually one of the better parts of the game, when it works correctly. A nice mix of orchestrated soft rock and pop-tunes that at least added a little enjoyment to the frustrating game play.
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Quantum of Solace suffers the worst in the area of playability, which makes Ian Fleming's James Bond no fun to play on the Wii console, and is the main reason Quantum of Solace is not recommended.
To begin with the auto-attach will often occur when you don't want it too, like when you try to sprint across an area, because both actions are mapped to the same button. The cover system works wonderfully, when all the cover in every area is recognized by the game, which isn't always. Occasionally in certain areas of the game objects wouldn't be recognized as cover.
Second the sluggish controls take awhile to catch up to your input actions, which is even worse on the Wii console than the Xbox 360 and Playstation titles. This takes away any fluidity of the motion control system of the Wii console with the environment and the Wii's point and click ability.
Quantum of Solace is a very difficult game to beat because of the frame-rate problems, which can see the frame-rate drop as low as 3 or 4 frames per second at times and in turn affects other parts of the controls and game play.
The multiplayer option included with Quantum of Solace works a little better than the single player mode, you can play locally with friends or online, and the experience is actually a little better. They do need to add a bit more content but at least the foundation for a pretty good online experience has been set.
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The Last Word
Quantum of Solace for the Wii could have been so much better if they had taken the time to develop a game specifically developed for the Wii consoles motion control ability, but once again they went for the quick money. In the final analysis Quantum of Solace is a half-baked, rushed-effort that could have been an impressive game considering the popularity of Ian Fleming's James Bond, unfortunately, they took the easy road.